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Adding Sound Effects to Game in Unity 3D | Studytonight

    https://www.studytonight.com/game-development-in-2D/audio-in-unity#:~:text=Unity%203D%3A%20Adding%20an%20Audio%20Source.%20First%20off%2C,in%20the%20sound%20effect%20you%20want%20to%20use.
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How to Add Audio in Unity | Unity 3D Game Development

    https://www.tech-recipes.com/rx/76038/how-to-add-audio-in-unity-unity-3d-game-development/
    How to Add Audio in Unity Step-by-Step Procedure. Since the main camera usually has the listener attached to it. Let the player be the source if you want to attach …

Unity - Manual: Audio

    https://docs.unity3d.com/Manual/Audio.html
    Audio. Unity’s Audio features include full 3D spatial sound, real-time mixing and mastering, hierarchies of mixers, snapshots, predefined effects and much more. Read this section to learn about audio in Unity, including clips, sources, listeners, importing and sound settings.

Background Music / Audio in Unity - YouTube

    https://www.youtube.com/watch?v=BKCsH8mQ-lM
    In this tutorial I show you how to add background audio to your scenes and levels within Unity. I will show you how to add an audio track and using it throug...

How to play audio in Unity (with examples) - Game Dev …

    https://gamedevbeginner.com/how-to-play-audio-in-unity-with-examples/
    Add an Audio Source component on to an object in the Scene, which is where the sound will come from. The Audio Source component has a field for the Audio Clip, which is here you add your sound. Then, in scripting, get a reference to the Audio Source, then you can play it using audioSource.Play(); etc.

Unity - Scripting API: AudioSource

    https://docs.unity3d.com/ScriptReference/AudioSource.html
    You can play a clip at a static position in 3D space using PlayClipAtPoint. See Also: AudioListener, AudioClip, AudioSource component. //This script allows you to toggle music to play and stop. //Assign an AudioSource to a GameObject and attach an Audio Clip in the Audio Source. Attach this script to the GameObject.

Unity - Manual: Audio Mixer

    https://docs.unity3d.com/Manual/AudioMixer.html
    An Audio Mixer always contains a master group. Other groups can then be added to define the structure of the mixer. How it works. You route the output of an Audio Source A component which plays back an Audio Clip in the scene to an audio listener or through an audio mixer. More info See in Glossary to a group within an Audio Mixer. The effects ...

How do I use an Audio Source in a script? – Unity

    https://support.unity.com/hc/en-us/articles/206116056-How-do-I-use-an-Audio-Source-in-a-script-
    Import your audio files into your Unity Project. These are now AudioClips. Go to GameObject and click Create Empty from the menu. With the new GameObject selected in the inspector, click Add Component. You can search for Audio Source and select this. An Audio Source will be attached to the GameObject in the inspector. Assign your AudioClip to the Audio Source.

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