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Unity - Manual: Audio Spatializer SDK

    https://docs.unity3d.com/Manual/AudioSpatializerSDK.html#:~:text=Unity%20applies%20spatialization%20effects%20directly%20after%20the%20Audio,from%20that%20source%20with%20its%20corresponding%20effect%20instance.
    none

Spatial sound in Unity - Mixed Reality | Microsoft Docs

    https://docs.microsoft.com/en-us/windows/mixed-reality/develop/unity/spatial-sound-in-unity
    Use NuGet for Unity to install Microsoft.SpatialAudio.Spatializer.Unity and choose Microsoft Spatializer in your project's audio settings. Then: Attach an Audio Source to an object in the hierarchy; Check the Enable spatialization checkbox; Move the Spatial Blend slider to '1' Ensure spatial audio is enabled on your developer workstation.

SpatialAudio | Audio | Unity Asset Store

    https://assetstore.unity.com/packages/tools/audio/spatialaudio-21994
    Get the SpatialAudio package from Different Methods and speed up your game development process. Find this & other Audio options on the Unity Asset Store.

Spatial Audio in Unity - Audiokinetic

    https://www.audiokinetic.com/library/edge/?source=Unity&id=pg_spatialaudio.html
    Spatial Audio in Unity. This chapter gives an overview of how to use the Spatial Audio features of the Unity integration. It is broken down into: Completion of sections using the Wwise Reflect plug-in require the appropriate license.

Unity - Manual: VR Audio Spatializers

    https://docs.unity3d.com/Manual/VRAudioSpatializer.html
    Unity natively supports Audio Spatializers A plug-in that changes the way audio is transmitted from an audio source into the surrounding space. It takes the source and regulates the gains of the left and right ear contributions based on the distance and angle between the AudioListener and the AudioSource. More info

Spatial Audio - Unity Forum

    https://forum.unity.com/threads/spatial-audio.537444/
    The spatial audio sounds much better than my game for sure, but I do see that it cuts the sound much too aggressively. That's a feature that needs the ability to fully adjusted by the developer...and that's where I want to get sometime solid without any headaches.

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