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XNA Sound: XACT - New York University

    https://cse.engineering.nyu.edu/jsterling/cs3113/Slides/20.XACT.pdf
    Adding Sounds to the XACT Project Add .wav files directly (i.e. using Windows Explorer) to your Content/Audio folder. Create an XACT project housed in the same folder. – Create a Wave Bank and a Sound Bank Drag the sound files to the Wave Bank. Start with one sound, dragging it from the Wave Bank to the Cue Name portion of the Sound Bank. ...

audio - XNA, XACT ; how to apply delay and reverb to …

    https://stackoverflow.com/questions/16265983/xna-xact-how-to-apply-delay-and-reverb-to-sound-effects
    audio xna delay xact. Share. Improve this question. Follow asked Apr 28 '13 at 18:03. Guye Incognito Guye Incognito. 2,410 4 4 gold badges 33 33 silver badges 67 67 bronze badges. Add a comment | 1 Answer Active Oldest Votes. 2 I agree that the XACT documentation are very lacking. ...

How can I synchronize a text with audio/sound in …

    https://stackoverflow.com/questions/2776377/how-can-i-synchronize-a-text-with-audio-sound-in-xna-xact
    I wanted to display the text while sound is playing at background. In short if there is sound/audio for "What is this", I want to display the …

Are Xna XACT audio cues accurately timed enough for a loop ...

    https://gamedev.stackexchange.com/questions/44693/are-xna-xact-audio-cues-accurately-timed-enough-for-a-loop-sequencer
    When you have the XACT project open and all of the wavs added and corresponding Sounds for them, just drag the sounds onto the Cue that you want to use. In the bottom-left panel, you can control how the cue uses the selection of sounds.

xact xna 3d audio? - social.msdn.microsoft.com

    https://social.msdn.microsoft.com/Forums/en-US/5806d8a6-bd9f-4f4a-bbc3-8c8215755f0b/xact-xna-3d-audio
    Hi Can someone tell me how to create 3d positional sounds using xact with xna? I cant find anything in the reference and documentation for xna. Thanks · Just found out I can't even have any 3d sounds when using xna. hah how retarded is that!? Its analogous to if the next Direct3D version only allowed use of 2d sprites I really dislike xact, i cant ...

sound - XNA: Why use Xact when I can use Content.Load ...

    https://gamedev.stackexchange.com/questions/10583/xna-why-use-xact-when-i-can-use-content-load
    Xact is a bit harder to use than the Content Pipeline method. It was originally the only way to play sounds, but the team added the Content Pipeline method for an easier way. Xact lets you do stuff like: Group sounds so you could mute or do something to a …

MonoGame Tutorial: Audio - GameFromScratch.com

    https://gamefromscratch.com/monogame-tutorial-audio/
    Using XACT As mentioned earlier, XACT used to be the only option when it came to audio programming in XNA. XACT is still available and it enables your audio designer to have advanced control over the music and sound effects that appear in your game, while the programmer uses a simple programmatic interface.

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