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GitHub - mhamilt/Audio-Unit-V3-Templates: A collection of ...

    https://github.com/mhamilt/Audio-Unit-V3-Templates#:~:text=Audio%20Unit%20is%20not%20visible%20after%20building%20Take,code.%20Try%20altering%20the%20manufacturer%20code%20as%20well.
    none

ios - ld: framework not found AudioUnit,ios9 - Stack …

    https://stackoverflow.com/questions/36099482/ld-framework-not-found-audiounit-ios9
    ld: framework not found AudioUnit. clang: error: linker command failed with exit code 1 (use -v to see invocation) This is my XCode Call: Ld …

iphone - Framework not found AudioUnit - Stack Overflow

    https://stackoverflow.com/questions/1756212/framework-not-found-audiounit
    Framework not found AudioUnit. I have the AudioUnit headers, the AudioUnit.framework is included in my project as it was before (Targets > Get Info > General > Linked Libraries > + ), but I cannot figure out why it does not work now. AudioToolbox.framework is also included. iphone frameworks linker core-audio. Share.

How to Create an Audio Unit Extension from Scratch in …

    https://betterprogramming.pub/create-audio-unit-extension-from-scratch-77abee79d12
    Go to File New/Target, choose Audio Unit Extension, update Product Name (i.e. “VolumePlugin”), Subtype Code (use “Demo”). and Manufacturer Code (also use “Demo”). Now create a shared framework where we’ll put audio unit plugins files. Go to File / New / Target… This is our project structure before refactoring extension and framework:

AudioUnit | Apple Developer Forums

    https://developer.apple.com/forums/tags/audiounit?page=3
    Not sure if it's just Audio Units or all app extensions by default, but the default Audio Unit built from the unmodified template code in XCode 12.4 does not …

AudioUnit | Apple Developer Forums

    https://developer.apple.com/forums/tags/audiounit?page=2
    Am I not handling a route change properly? There doesn’t seem to be a reliable sequence of events I can catch to know when to reset the audio unit. The only fix I’ve found here is to hack in a timer that checks for callback activity shortly after starting recording, and resets the audio unit if no callback activity is seen.

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