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PulseAudio and XBMC for linux | News | Kodi

    https://kodi.tv/article/pulseaudio-and-xbmc-linux/
    Navigational sounds is still dependent on SDL, export SDL_AUDIODRIVER=esd before entering XBMC might help. Footer. Kodi is a free and open source media player application developed by the Kodi Foundation, a non-profit technology consortium. Kodi is available for multiple operating-systems and hardware platforms, featuring a 10-foot user ...

Getting sound in sdl (mupen64plus) on xbmc-standalone ...

    https://bbs.archlinux.org/viewtopic.php?id=162993
    I am running xbmc-standalone and want to get sound to mupen64plus but I can't get it to work. Sound works fine in xbmc, I have tried adding. export SDL_AUDIODRIVER=alsa. to /etc/profile. and I have also tried installing pulseaudio, but I don't seem to get it working. [xbmc@MaShi ~]$ start-pulseaudio-x11 X11 connection rejected because of wrong ...

VICE / Bugs / #1096 SDL sound driver fails on Windows

    https://sourceforge.net/p/vice-emu/bugs/1096/
    Using the environment variable SDL_AUDIODRIVER, we can force SDL to use a driver (such as "directsound"), we then get the 'spec' we want, but then the sample size seems to be different from what we'd expect and we get a lot of buffer overflows and a very low-pitched sound and the sync code fails, resulting in what seems like an emulation speed ...

FAQUsingSDL - SDL Wiki

    https://wiki.libsdl.org/FAQUsingSDL
    You can set the environment variable "SDL_AUDIODRIVER" to the name of the driver you want to use. The drivers available depend on the platform and SDL compile-time options. Here is a partial list for some platforms: Linux. Name. Description. 1.2. 2.0. pulseaudio (default) Use PulseAudio. yes. pulse. Use PulseAudio. yes.

PulseAudio and SDL1.2 vs. SDL2.0 -> SDL_AUDIODRIVER ...

    https://github.com/ValveSoftware/steam-for-linux/issues/1849
    Problem: difference within interpretation of environment variable SDL_AUDIODRIVER. SDL1.2: needs SDL_AUDIODRIVER=pulse. SLD2.0: needs SDL_AUDIODRIVER=pulseaudio. Means: Users who want to directly specify the audio-backend which should be uses have to consider if they want to play games for SDL1.2 OR SDL2.0. They …

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