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How do I play an audio clip in unity ...

    https://bridgitmendlermusic.com/how-do-i-play-an-audio-clip-in-unity/#:~:text=How%20do%20I%20play%20an%20audio%20clip%20in,Audio%20Source%20section%20of%20the%20drop%20down%20menu.
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How to play an Audio clip in Unity - VionixStudio

    https://vionixstudio.com/2021/10/28/how-to-play-an-audio-clip-in-unity/
    How to play audio clips in sequence in Unity Create a new script. Copy and paste the below code on to the script. Attach script and AudioSource to an empty game object. Uncheck Play on Awake. Assign the number of clips to the public variable in the inspector. Drag and drop your clips to the script. Now all your audio clips will play in sequence.

How to play audio in Unity (with examples ... - Game Dev ...

    https://gamedevbeginner.com/how-to-play-audio-in-unity-with-examples/
    There are several different methods for playing audio in Unity, including: audioSource.Play to start a single clip from a script. audioSource.PlayOneShot to play overlapping, repeating and non-looping sounds. AudioSource.PlayClipAtPoint to play a clip at a 3D position, without an Audio Source. ...

How do I play an audio clip in unity ...

    https://bridgitmendlermusic.com/how-do-i-play-an-audio-clip-in-unity/
    How do I play an audio clip in unity? Unity has a built in method for triggering events when a button is pressed and this includes an option for playing an Audio Clip. Just create an On Click event trigger, drag a Game Object to the object field and select PlayOneShot (AudioClip) from the Audio Source section of the drop down menu.

Unity - Scripting API: AudioSource.clip

    https://docs.unity3d.com/ScriptReference/AudioSource-clip.html
    AudioSource clip determines the audio clip that will be played next. Assigning clip with a new audio clip does not instantly change the clip that is being played. In the example below clip is assigned as the next AudioClip before it is played. using UnityEngine; using System.Collections;

Playing Audio Clip Once - Unity Forum

    https://forum.unity.com/threads/playing-audio-clip-once.704801/
    I'm working on a game that will play a sound when the player collects a crystal. I've tried using the PlayOneShot line to make it play only once but that doesn't seem to work. The only time I get a sound is when it is in the update function, but that just keeps looping it. I've attached the code to this post for your convenience. Thanks in advance!

Unity - Scripting API: AudioSource.Play

    https://docs.unity3d.com/ScriptReference/AudioSource.Play.html
    Description. Plays the clip. The delay parameter is deprecated, please use the newer AudioSource.PlayDelayed function instead which specifies the delay in seconds. If AudioSource.clip is set to the same clip that is playing then the clip will sound like it is re-started. AudioSource will assume any Play call will have a new audio clip to play. Note: The …

How to play specific part of the audio? - Unity Answers

    https://answers.unity.com/questions/993241/how-to-play-specific-part-of-the-audio.html
    You can also create a sub clip and play that clip instead of the original: /** * Creates a sub clip from an audio clip based off of the start time * and the stop time. The new clip will have the same frequency as * the original. */ private AudioClip MakeSubclip(AudioClip clip, float start, float stop) { /* Create a new audio clip */

Playing Sound Effects in Unity. Playing a sound in Unity ...

    https://medium.com/nerd-for-tech/playing-sound-effects-in-unity-a0e4987a4b45
    Playing a sound in Unity is relatively easy. You only need an Audio Source component to play the audio clip and an Audio Listener component to hear the audio. Essentially the Audio Source is a...

How to play audio clip in Unity game | Simple Unity 2D ...

    https://www.youtube.com/watch?v=NRPUmRb994o
    #UnityTutorial #SimpleUnityGame #unityplaysound #unityplayaudioIn this video I will show you how you can easily play audio clip in your Unity game. We create...

c# - play audio in sequence Unity - Stack Overflow

    https://stackoverflow.com/questions/65539360/play-audio-in-sequence-unity
    If you use AudioSource.Play it will stop playing the current clip and only play the new one. And then simply add a counter for the currently …

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