We have collected the most relevant information on Writing Audio Units. Open the URLs, which are collected below, and you will find all the info you are interested in.


Writing an Audio Unit v3: Instrument | Gene De Lisa

    https://www.rockhoppertech.com/blog/writing-an-audio-unit-v3-instrument/
    Let’s create just an audio unit Instrument that plays the world famous Sine Wave. Okeydokey? Set up. Table of Contents. Create a “regular” iOS app. Give it a clever name like SimpleSynthApp. Then add an audio unit extension. I showed this in my post on MIDI audio units. Only this time, select Instrument as the audio unit type. Remember that the Manufacturer …

The Audio Unit - Apple Developer

    https://developer.apple.com/library/archive/documentation/MusicAudio/Conceptual/AudioUnitProgrammingGuide/TheAudioUnit/TheAudioUnit.html
    The audio unit you build in Tutorial: Building a Simple Effect Unit with a Generic View makes use of all three of these methods: GetParameterInfo, GetParameter, and SetParameter. An audio unit sometimes needs to invoke a value change for one of its parameters. It might do this in response to a change (invoked by a view or host) in another parameter.

Audio Units | Airwindows

    https://www.airwindows.com/audio-units/
    Audio Units. for 64 bit, 32 bit and PPC Macs. Airwindows plugins are modular, graphic-less, stripped-down, Audio Unit plugins, for the Mac. They’re all coded to work on PPC and Intel processors, because there are a lot of perfectly good PPC Macs out there in studios. They are also all 64 bit- triple binary, i386 / x86_64 / ppc. why no GUI?

Brain Dump: v3 Audio Units | Time.code()

    http://subfurther.com/blog/2017/04/28/brain-dump-v3-audio-units/
    Coding the Audio Unit. OK, now on to writing the audio unit. Keep in mind that my code is embarrassingly simplistic, by design. Apple already has a “best practices” sample code project — search your Xcode documentation for “AudioUnitV3Example” and you can open “AudioUnitV3Example: A Basic AudioUnit Extension and Host Implementation ...

Core Audio Essentials - Apple Developer

    https://developer.apple.com/library/archive/documentation/MusicAudio/Conceptual/CoreAudioOverview/CoreAudioEssentials/CoreAudioEssentials.html
    Each audio unit is uniquely identified by a three-element combination of type, subtype, and manufacturer code. The type code, specified by Apple, indicates the general purpose of the unit (effect, generator, and so on). The subtype describes more precisely what an audio unit does, but is not programmatically significant for audio units.

Now you know Writing Audio Units

Now that you know Writing Audio Units, we suggest that you familiarize yourself with information on similar questions.