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How to play an Audio clip in Unity - VionixStudio

    https://vionixstudio.com/2021/10/28/how-to-play-an-audio-clip-in-unity/
    How to play an Audio clip at point Create a new script called play_at_point. Copy and paste the below code to the script. Add the script to any gameobject in scene. Assign audio clip to the script in the inspector window. Assign the position to at which the clip has to be played. Play the game and ...

Unity - Scripting API: AudioSource.clip

    https://docs.unity3d.com/ScriptReference/AudioSource-clip.html
    IEnumerator Start() { AudioSource audio = GetComponent<AudioSource>(); audio.Play(); yield return new WaitForSeconds (audio.clip.length); audio.clip = otherClip; audio.Play(); } }

Unity - Scripting API: AudioSource.Play

    https://docs.unity3d.com/ScriptReference/AudioSource.Play.html
    Description. Plays the clip. The delay parameter is deprecated, please use the newer AudioSource.PlayDelayed function instead which specifies the delay in seconds. If AudioSource.clip is set to the same clip that is playing then the clip will sound like it is re-started. AudioSource will assume any Play call will have a new audio clip to play. Note: The …

How to play audio in Unity (with examples ... - Game Dev ...

    https://gamedevbeginner.com/how-to-play-audio-in-unity-with-examples/
    There are several different methods for playing audio in Unity, including: audioSource.Play to start a single clip from a script. audioSource.PlayOneShot to play overlapping, repeating and non-looping sounds. AudioSource.PlayClipAtPoint to play a clip at a 3D position, without an Audio Source. ...

Unity - Scripting API: AudioClip

    https://docs.unity3d.com/ScriptReference/AudioClip.html
    Fills an array with sample data from the clip. LoadAudioData: Loads the audio data of a clip. Clips that have "Preload Audio Data" set will load the audio data automatically. SetData: Set sample data in a clip. UnloadAudioData: Unloads the audio data associated with the clip. This works only for AudioClips that are based on actual sound file assets.

Playing audio clip - Unity Answers

    https://answers.unity.com/questions/12546/playing-audio-clip.html
    The easiest way to just "play this clip" is to use AudioSource.PlayClipAtPoint. http://unity3d.com/support/documentation/ScriptReference/AudioSource.PlayClipAtPoint.html. However, if the audio clip you specified is a 3D sound, the sound won't "follow" the mouse object.

audio clip to play on collision - Unity Forum

    https://forum.unity.com/threads/audio-clip-to-play-on-collision.4879/
    Because audio.Play must be called in the context of a paritcular object, the static function has no idea, which object's play function to call. I am not quite sure how you solved the problem based on your explanation, but what I would have suggested would be …

How to play audio clip in Unity game | Simple Unity 2D ...

    https://www.youtube.com/watch?v=NRPUmRb994o
    #UnityTutorial #SimpleUnityGame #unityplaysound #unityplayaudioIn this video I will show you how you can easily play audio clip in your Unity game. We create...

Unity - Scripting API: AudioSource.PlayClipAtPoint

    https://docs.unity3d.com/ScriptReference/AudioSource.PlayClipAtPoint.html
    using UnityEngine; [ RequireComponent (typeof ( AudioSource ))] public class Example : MonoBehaviour { public AudioClip clip; //make sure you assign an actual clip here in the inspector. void Start () { AudioSource.PlayClipAtPoint (clip, new Vector3 (5, 1, 2)); } }

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