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Scripting API: AudioSource.PlayOneShot - Unity

    https://docs.unity3d.com/ScriptReference/AudioSource.PlayOneShot.html
    Description. Plays an AudioClip, and scales the AudioSource volume by volumeScale. AudioSource.PlayOneShot does not cancel clips that are already being played by AudioSource.PlayOneShot and AudioSource.Play. For more information on how this method differs from AudioSource.Play, see AudioSource.

How to play audio in Unity (with examples ... - Game Dev ...

    https://gamedevbeginner.com/how-to-play-audio-in-unity-with-examples/
    Drag an object with an Audio Source to the button On Click event, then select one of the Play options. Easy! Once you’ve selected Play One Shot, select an Audio Clip to play in the new field that appears. By using Play One Shot, it’s possible to have different buttons play different sounds using only a single Audio Source.

Audio - How does audiosource.PlayOneShot works? - …

    https://forum.unity.com/threads/how-does-audiosource-playoneshot-works.875455/
    Using Play One Shot plays a sound once through the audio source. It doesn't require an Audio Clip in the field because you can play multiple sounds from one audio source using Play One Shot, which is why you need to specify the Audio Clip when calling it. The Audio Source volume will control the level of any sound playing through that audio source.

c# - How do i use PlayOneShot() on Unity ... - Stack …

    https://stackoverflow.com/questions/63139748/how-do-i-use-playoneshot-on-unity
    and later you will play it with PlayOneShot which will be waste of time, because you are playing the same clip which is originally taken from this audio source. which actually need just this line to play it soundObject.GetComponent<AudioSource> ().Play ();

Scripting API: AudioSource.Play - Unity

    https://docs.unity3d.com/ScriptReference/AudioSource.Play.html
    AudioSource will assume any Play call will have a new audio clip to play. Note: The AudioSource.PlayScheduled API will give you more accurate control over when the audio clip is played. using UnityEngine; // The Audio Source component has an AudioClip option. The audio // played in this example comes from AudioClip and is called audioData.

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