We have collected the most relevant information on Unity3d Audio Clip Format. Open the URLs, which are collected below, and you will find all the info you are interested in.


Unity - Manual: Audio Clip - docs.unity3d.com

    https://docs.unity3d.com/2017.4/Documentation/Manual/class-AudioClip.html#:~:text=Audio%20Clips%20contain%20the%20audio%20data%20used%20by,in%20the%20.xm%2C%20.mod%2C%20.it%2C%20and%20.s3m%20formats.
    none

Manual: Audio Clip - Unity

    https://docs.unity3d.com/560/Documentation/Manual/class-AudioClip.html
    18 rows

Manual: Audio files - Unity

    https://docs.unity3d.com/Manual/AudioFiles.html
    Unity supports mono, stereo and multichannel audio assets (up to eight channels). Unity can import .aif, .wav, .mp3, and .ogg audio file format, and .xm, .mod, .it, and .s3m tracker module formats. More info See in Glossary instance, which provides a way for the game runtime of the audio system to access the encoded audio data. The game may access meta …

What are the supported Audio formats in Unity? – Unity

    https://support.unity.com/hc/en-us/articles/206484803-What-are-the-supported-Audio-formats-in-Unity-
    Unity supports importing the following audio file formats:.aif.wav.mp3.ogg; The following tracker module file formats are also supported:.xm.mod.it.s3m; The tracker module assets behave like any other audio asset in Unity, although no waveform preview is available in the asset import inspector. More Information

Scripting API: AudioClip - Unity

    https://docs.unity3d.com/ScriptReference/AudioClip.html
    Preloads audio data of the clip when the clip asset is loaded. When this flag is off, scripts have to call AudioClip.LoadAudioData () to load the data before the clip can be played. Properties like length, channels and format are available before the audio data has been loaded. The length of the audio clip in samples.

How to play an Audio clip in Unity - VionixStudio

    https://vionixstudio.com/2021/10/28/how-to-play-an-audio-clip-in-unity/
    Create a new Empty object in hierarchy window by clicking Create>Create Empty. Go to the inspector window and click on Add Component. Search for AudioSource and click Add Drag and drop your audio file to the AudioClip dialog box under AudioSource in the inspector window. Check Play On Awake to play the audio when the scene loads.

Unity Audio Clip Import Settings For The Best …

    https://sharpcoderblog.com/blog/unity-3d-audio-clip-import-settings-for-the-best-performance
    Compression Format: Vorbis (From Unity documentation) Vorbis/MP3: The compression results in smaller files but with somewhat lower quality compared to PCM audio. The amount of compression is configurable via the Quality slider. This format is best for medium length sound effects and music.

Loading wav files into an AudioClip without ... - Unity Forum

    https://forum.unity.com/threads/loading-wav-files-into-an-audioclip-without-using-www-or-resources-load.409829/
    Maybe that is a good idea for a new feature that would automatically convert the raw bytes read from a .wav file, into floats that would go into the data of an AudioClip through the proper format and algorithm that would leave the sound unaltered.

Now you know Unity3d Audio Clip Format

Now that you know Unity3d Audio Clip Format, we suggest that you familiarize yourself with information on similar questions.