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c# - How to turn off all the sounds in unity on click of ...

    https://stackoverflow.com/questions/39313046/how-to-turn-off-all-the-sounds-in-unity-on-click-of-button#:~:text=You%20can%20turn%20of%20all%20sound%20in%20Unity,time%20the%20button%20is%20clicked%2C%20you%20could%20use%3A
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How to Turn Audio On / Off in Unity | Simple Sound …

    https://www.youtube.com/watch?v=mqrfC_5_FF8
    Consider donating to help me keep this channel and website alive : https://paypal.me/supportTheGameGuy 💖In this previous video Im showed you how to add back...

Turn Off Sound And Music Individually? - Unity Forum

    https://forum.unity.com/threads/turn-off-sound-and-music-individually.259643/
    You can disable each AudioSource (that is, the same thing you're using to play the music/sounds in the first place) by setting audio.volume to 0, or audio.enabled to false, or audio.Pause(). StarManta , Jul 29, 2014

How To Turn Off Audio When At Game Scene? - Unity Answers

    https://answers.unity.com/questions/1229868/how-to-turn-off-audio-when-at-game-scene.html
    You can attach different AudioSources for Menu track and game track. And when you are in game scene, you can use audio_source.Stop()to stop that audio source or audio_source.mute=trueto mute that audio source. Comment Add comment· Share 10 |3000characters neededcharacters leftcharacters exceeded Viewable by all users

How To Turn Off Sound For Certain Objects? - Unity Answers

    https://answers.unity.com/questions/750291/how-to-turn-off-sound-for-certain-objects.html
    if (GUI.Button (new Rect (Screen.width * guiPlacementX1, Screen.height * guiPlacementY1, Screen.width * .5f, Screen.height * .1f), " Audio On")) { sound = true; // set your flag } if (GUI.Button (new Rect (Screen.width * guiPlacementX3, Screen.height * guiPlacementY3, Screen.width * .5f, Screen.height * .1f), "Audio Off")) { sound = false; // set your flag } //make the same pair for …

Unity - Scripting API: AudioSource.Stop

    https://docs.unity3d.com/ScriptReference/AudioSource.Stop.html
    The AudioSource.stop function stops the currently set Audio clip from playing. The Audio clip plays from the beginning the next time you play it. See Also: Play, Pause functions. //This script allows you to toggle music to play and stop. //Assign an AudioSource to a GameObject and attach an Audio Clip in the Audio Source.

Audio Only Be Heard in a Certain Radius/Distance - Unity ...

    https://www.youtube.com/watch?v=LrchScd806w
    In this video you will learn how to use 3D sound settings in unity. How you can make your player to heard a sound from particular distance.

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