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Using Audio - Apple Developer

    https://developer.apple.com/library/archive/documentation/AudioVideo/Conceptual/MultimediaPG/UsingAudio/UsingAudio.html
    iOS offers a rich set of tools for working with sound in your application. These tools are arranged into frameworks according to the features they provide, as follows:. Use the Media Player framework to play songs, audio …

objective c - Audio streaming library for iOS - Stack Overflow

    https://stackoverflow.com/questions/34410385/audio-streaming-library-for-ios
    I'm working on audio streaming from URLs, so currently I'm just playing audio via AVAudioPlayer but now I want to show it visually too. I searched on CocoaControls but couldn't find any good libr...

GitHub - dimitris-c/AudioStreaming: An AudioPlayer ...

    https://github.com/dimitris-c/AudioStreaming
    An AudioPlayer/Streaming library for iOS written in Swift, allows playback of online audio streaming, local file as well as gapless queueing. Under the hood AudioStreaming uses AVAudioEngine and CoreAudio for playback and provides an easy way of applying real-time audio enhancements. Supported audio

Music Library Streaming - Latest iOS News And Reviews

    https://appadvice.com/apps/music-library-streaming
    1) Stream your iPod/iPhone music library (mp3 & m4a only) on your devices to DLNA system. 2) Internet radio with thousands of station to chose from. 3) …

Streaming Audio Files in iOS - Stack Overflow

    https://stackoverflow.com/questions/11904617/streaming-audio-files-in-ios
    I need to send and receive audio files within my app. To be more performant and keep an open connection, I am looking to stream this data. I have looked at things like HTTP Live Streaming and AudioStreamer based on answers to questions. However, these seem to be for continuous streaming, 1-way (read). Whereas I am sending a finite audio file (> 10 seconds) …

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