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c# - Audio not playing in Unity - Stack Overflow

    https://stackoverflow.com/questions/49451295/audio-not-playing-in-unity#:~:text=Reasons%20why%20audio%20won%27t%20play%20in%20Unity%3A%20%28From,won%27t%20throw%20any%20error.%20It%20simply%20won%27t%20play.
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Audio Not playing in Unity at all. [SOLVED] - Unity Forum

    https://forum.unity.com/threads/audio-not-playing-in-unity-at-all-solved.414941/
    I just reset the audio component in the project settings menu and it played all audio. So Edit>ProjectSettings>audio, click the cog wheel on the right side across from audio, and then click reset. it may change any audio presets …

c# - Audio not playing in Unity - Stack Overflow

    https://stackoverflow.com/questions/49451295/audio-not-playing-in-unity
    There are just many reasons why Audio many not play in Unity. Your sound won't play not because you put it in the Update function.The reason it's not the Update function like some mentioned is because you protected it with if (!soundSource.isPlaying) so it will only play again only when the first one is doe playing. Reasons why audio won't play in Unity: (From …

I want my game to trigger an AudioClip, but I ... - Unity

    https://support.unity.com/hc/en-us/articles/206484923-I-want-my-game-to-trigger-an-AudioClip-but-I-cannot-hear-anything-What-is-going-wrong-
    Cause. You have created a C# script for an audio trigger in Unity that tells the audio to start playing when a player enters a trigger zone and stop when the player exits. You have assigned an AudioClip to an Audio Source and attached this to a GameObject in your game.

AudioSource not playing audio - Unity Answers

    https://answers.unity.com/questions/994258/audiosource-not-playing-audio.html
    AudioSource not playing audio. For some reason the audio will not play even though it is being called upon in the code. Here is the code: using UnityEngine; using System.Collections; // Update, the script is now attached to a zombie model animation code is added. public class enemy : MonoBehaviour {.

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