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Two audio sources on a single Game Object? - Unity Forum

    https://forum.unity.com/threads/two-audio-sources-on-a-single-game-object.504107/
    So, the audio file for the coin pick up needs to be under the player game object. However, I also want my player to make a sound when he is fighting with a sword. This is also under "player" game object. I have added two audio sources but naturally it only picks up the first one, so when I fight with a sword, the coin pickup sound plays. What ...

How do I play multiple Audio Sources from one ... - Unity

    https://support.unity.com/hc/en-us/articles/206116386-How-do-I-play-multiple-Audio-Sources-from-one-GameObject-
    Resolution You can attach several Audio Sources to the same GameObject in the Inspector, and get them to play at the same time by calling PlayOneShot (); in a script. You need the Audio Source attached to your main GameObject and then attach a script to the Audio Source. You can call the script to play multiple AudioClips in the following way:

2 audio sources on a game object, how use script to ...

    https://answers.unity.com/questions/52017/2-audio-sources-on-a-game-object-how-use-script-to.html
    If I have an empty game object with two audio sources, each with a unique audio clip. How, in script, do I pick one from the other? Let's say one audio source has a audio clip called jump.mp3 and the other has grunt.mp3. is it something like. var grunt : Audio Source; grunt = audio source with grunt.mp3. And then use grunt to talk to that one?

Unity3D, multiple audio sources on one object - Stack …

    https://stackoverflow.com/questions/49676812/unity3d-multiple-audio-sources-on-one-object
    Select the gameObject with the multiple AudioSources. The 1st Inspector tab should not change (thanks to the little lock), but the second one should show the components of your newly selected object With your mouse, click and hold the left button on the text AudioSource of the first AudioSource component.

How do I have multiple audio sources on a single object in ...

    https://gamedev.stackexchange.com/questions/63818/how-do-i-have-multiple-audio-sources-on-a-single-object-in-unity
    The best way I have found to do this is to access them is by using the "GetComponents" method call. Something like this should do: AudioSource [] allMyAudioSources = GetComponents<AudioSource> (); This will return an array of AudioSources, which you can then assign to different variables and access independently without freaking things out.

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