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Cocos2d-x: SimpleAudioEngine Class Reference

    https://docs.cocos2d-x.org/api-ref/cplusplus/v3x/de/d8f/class_cocos_denshion_1_1_simple_audio_engine.html
    Preload a compressed audio file. The compressed audio will be decoded to wave, then written into an internal buffer in SimpleAudioEngine. The path of the effect file. Preload a compressed audio file. The compressed audio will be decoded to wave, then written into an internal buffer in SimpleAudioEngine.

cocos2d-x: SimpleAudioEngine Class Reference

    https://cocos2d-x.org/reference/native-cpp/V3.0alpha0/de/d8f/class_cocos_denshion_1_1_simple_audio_engine.html
    cocos2d-x: SimpleAudioEngine Class Reference cocos2d-x 3.0-alpha0 Offers a VERY simple interface to play background music & sound effects. More... #include <SimpleAudioEngine.h> Detailed Description Offers a VERY simple interface to play background music & …

cocos2d-x: SimpleAudioEngine Class Reference

    https://cocos2d-x.org/reference/native-cpp/V3.2/de/d8f/class_cocos_denshion_1_1_simple_audio_engine.html
    cocos2d-x 3.2 Offers a VERY simple interface to play background music & sound effects. More... #include <SimpleAudioEngine.h> Inheritance diagram for SimpleAudioEngine: Detailed Description Offers a VERY simple interface to play background music & sound effects. Note

Convert SimpleAudioEngine to AudioEngine Cocos2dx-v4

    https://stackoverflow.com/questions/67995649/convert-simpleaudioengine-to-audioengine-cocos2dx-v4
    Convert SimpleAudioEngine to AudioEngine Cocos2dx-v4. Bookmark this question. Show activity on this post. I make the gameclone with cocos2dx version 4.0 but I check in document of cocos2dx-v4, I see in Doc we can use SimpleAudioEngine and i try this code when I Debug the code say "SimpleAudioEngine unidentified ", How can i change to ...

cocos2d-x: SimpleAudioEngine Class Reference

    https://docs.cocos2d-x.org/api-ref/cplusplus/V2.2.6/de/d8f/class_cocos_denshion_1_1_simple_audio_engine.html
    The path of the background music file,or the FileName of T_SoundResInfo. void preloadEffect. (. const char *. pszFilePath. ) preload a compressed audio file. the compressed audio will be decode to wave, then write into an internal buffer in SimpleaudioEngine. var preloadEffect.

android - Problems to set volume of Cocos2d-X Simple …

    https://stackoverflow.com/questions/32378362/problems-to-set-volume-of-cocos2d-x-simple-audio-engine
    volume = 1 - volumeLevel / 5.0; This results a value between 1 and 0 with 0.20 decrements if providing input values from 1 to 5. Either these values are being set wrongly or being converted incorrectly by the Simple Audio Engine to the s3eSound values. Tracing out both will give you more insight into what might be going wrong.

Cocos2D-X Tutorial Series: Playing ... - GameFromScratch.com

    https://gamefromscratch.com/cocos2d-x-tutorial-series-playing-sound-effects-and-music/
    We will look at playing music and sound effects using SimpleAudioEngine, one of two engines built into Cocos2d-x. There is a second, newer, more commplex and experimental audio engine AudioEngine, that we will discuss later. Let’s start straight away by playing some music. To make use of SimpleAudioEngine we need to add an additional include call:

cocos2dx基础篇——音乐音效SimpleAudioEngine_灵思致 …

    https://blog.csdn.net/leansmall/article/details/47449967
    2、SimpleAudioEngine cocos2dx为我们提供了声音模块 CocosDenshion 。而其中有个 SimpleAudioEngine 类,是我们学习研究的对象。 使用SimpleAudioEngine时需要引入头文件和命 …

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