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Audio Examples - Simple DirectMedia Layer

    https://www.libsdl.org/release/SDL-1.2.15/docs/html/guideaudioexamples.html#:~:text=SDL_AudioSpec%20wanted%3B%20extern%20void%20fill_audio%20%28void%20%2Audata%2C%20Uint8,%25sn%22%2C%20SDL_GetError%20%28%29%29%3B%20return%20%28-1%29%3B%20%7D%20return%20%280%29%3B
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Audio Examples - Simple DirectMedia Layer

    https://www.libsdl.org/release/SDL-1.2.15/docs/html/guideaudioexamples.html
    Opening the audio device. SDL_AudioSpec wanted; extern void fill_audio (void *udata, Uint8 *stream, int len); /* Set the audio format */ wanted.freq = 22050; wanted.format = AUDIO_S16; wanted.channels = 2; /* 1 = mono, 2 = stereo */ wanted.samples = 1024; /* Good low-latency value for callback */ wanted.callback = fill_audio; wanted.userdata = NULL; /* Open the audio device, …

GitHub - jakebesworth/Simple-SDL2-Audio: A simple …

    https://github.com/jakebesworth/Simple-SDL2-Audio
    // Initialize SDL2 Audio only SDL_Init (SDL_INIT_AUDIO); // Initialize Simple-SDL2-Audio initAudio (); // Play music and a sound playMusic (" music/highlands.wav ", SDL_MIX_MAXVOLUME); playSound (" sounds/door1.wav ", SDL_MIX_MAXVOLUME / 2); // Let play for 1 second SDL_Delay (1000); // End Simple-SDL2-Audio endAudio (); // End SDL2 SDL_Quit ();

SDL library in C/C++ with examples - GeeksforGeeks

    https://www.geeksforgeeks.org/sdl-library-in-c-c-with-examples/
    SDL library in C/C++ with examples. SDL is Simple DirectMedia Layer .It is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D.It can be used to make animations and video games. It basically provides a set of APIs to interact with various devices like graphics …

audio - Simple sound wave generator with SDL in c++ ...

    https://stackoverflow.com/questions/10110905/simple-sound-wave-generator-with-sdl-in-c
    i am having problems understanding how the audio part of the sdl library works now, i know that when you initialize it, you have to specify the frequency and a >>callback<< function, which i think is then called automatically at the given frequency. can anyone who worked with the sdl library write a simple example that would use sdl_audio to generate a 440 hz …

Tutorial: Using SDL2 and SDL_Mixer to Play Samples | Sound ...

    https://soundprogramming.net/programming/tutorial-using-sdl2-and-sdl_mixer-to-play-samples/
    Programming. ⇝ Tutorial: Using SDL2 and SDL_Mixer to Play Samples. It's pretty easy to use SDL2 and C++ to load .wav files and play them back. Using SDL_Mixer lets you use multiple audio playback channels so you can play more than one sound at …

Play a sound with SDL2 (no SDL_Mixer) · GitHub

    https://gist.github.com/armornick/3447121
    void my_audio_callback (void *userdata, Uint8 *stream, int len) {if (audio_len == 0) return; len = ( len > audio_len ? audio_len : len ); // SDL_memcpy (stream, audio_pos, len); // simply copy from one buffer into the other: SDL_MixAudio (stream, audio_pos, len, SDL_MIX_MAXVOLUME); // mix from one buffer into another: audio_pos += len; audio_len -= len;}

Playing a WAV File Using SDL2 - Gigi Labs

    https://gigi.nullneuron.net/gigilabs/playing-a-wav-file-using-sdl2/
    In this article, we’re going to see how we can play a simple WAV file using just the native SDL2 Audio APIs. Unfortunately these APIs are very tricky to use, and the documentation is littered with incoherent examples and legacy function calls. For this reason, most people prefer to use the SDL_mixer extension library to handle sound and music.

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