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Unity - Scripting API: AudioSource.isPlaying

    https://docs.unity3d.com/ScriptReference/AudioSource-isPlaying.html
    Note: AudioSource.isPlaying will return false when AudioSource.Pause () is called. When you use AudioSource.Play () again back, it will return true. // When the audio component has stopped playing, play otherClip using UnityEngine; using System.Collections;

Unity - Scripting API: AudioSource.isPlaying

    https://docs.unity3d.com/2017.4/Documentation/ScriptReference/AudioSource-isPlaying.html
    Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable. ... Note: AudioSource.isPlaying will return false when AudioSource.Pause() is called. When you use AudioSource.Play() again back, it will return true.

audioSource.isPlaying returns false on ... - Unity Forum

    https://forum.unity.com/threads/audiosource-isplaying-returns-false-on-indirect-editor-pause.524869/
    1,714. The audioSource.isPlaying is returning false on the same frame that the application is indirectly paused in the Editor. This is occurring when using Debug.Break () or when causing the Editor to loose focus. When manually pressing the pause button in the Editor, the issue does not occur. Using Unity 2017.1.1f1.

AudioSource IsPlaying confusion - Unity Answers

    https://answers.unity.com/questions/982370/audiosource-isplaying-confusion.html
    Unity is the ultimate game development platform. Use Unity to build high-quality 3D and 2D games, deploy them across mobile, desktop, VR/AR, consoles or the Web, and connect with loyal and enthusiastic players and customers.

Unity - Scripting API: AudioSource

    https://docs.unity3d.com/ScriptReference/AudioSource.html
    The target group to which the AudioSource should route its signal. panStereo: Pans a playing sound in a stereo way (left or right). This only applies to sounds that are Mono or Stereo. pitch: The pitch of the audio source. playOnAwake: If set to true, the audio source will automatically start playing on awake. priority: Sets the priority of the ...

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