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SDL_audioin - Burningsmell

    http://burningsmell.org/sdl_audioin/
    SDL_audioin. This is SDL_audioin, a crossplatform library to add audio input support to SDL, modelled after SDL's audio output subsystem. Currently, it supports Linux® and Windows®, and I hope to complete a Macintosh OSX port …

Lazy Foo' Productions - Audio Recording

    https://www.lazyfoo.net/tutorials/SDL/34_audio_recording/index.php
    An SDL_AudioSpec is an audio specification which basically defines how audio is recorded or played back. When we open an audio device for recording or playing, we request a specification but we may not get what we requested back because the …

c - SDL Audio capture does not detect any audio when ...

    https://stackoverflow.com/questions/70149960/sdl-audio-capture-does-not-detect-any-audio-when-recording-with-a-microphone
    SDL_memcpy is memcpy, meaning first argument is destination, and second argument is source. In both ouf your callbacks that order is wrong, your input callback just erases your stream data with what is initially stored in buffer (zeroes), and output callback don't output anything but instead copies garbage to buffer .

SDL2: Audio recording, multiple audio devices. · Issue ...

    https://github.com/pygame/pygame/issues/627
    different SDL2 audio devices; audio input recording; 1) Selecting device names. SDL2 can use different audio devices, and can select them based on device name and also if it is an input or output device. multiple device names. I've added a mixer.init(devicename=''), mixer.get_audio_device_name, mixer.get_num_devices.

Input handling - Simple DirectMedia Layer

    https://www.libsdl.org/release/SDL-1.2.15/docs/html/guideinput.html
    Events are received from all joysticks opened. The first thing that needs to be done in order to receive joystick events is to call SDL_JoystickEventState with the SDL_ENABLE flag. Next you must open the joysticks that you want to receive envents from. This is done with the SDL_JoystickOpen function. For the example we are only interested in events from the first …

Tutorial: Using SDL2 and SDL_Mixer to Play Samples | Sound ...

    https://soundprogramming.net/programming/tutorial-using-sdl2-and-sdl_mixer-to-play-samples/
    The first thing we do is call SDL_Init(). Every SDL program needs that, and there are a few settings you can use. Here we just use audio and video. In a game you might also want to initialize a joystick or game controller. Next we tell the program to run SQL_Quit() at exit. This shuts down the SDL system if the program exits abnormally.

SDL Audio vs PortAudio - Stack Overflow

    https://stackoverflow.com/questions/6415025/sdl-audio-vs-portaudio
    SDL supports large number of platforms and sound systems. But it is not very well optimized and it is difficult to extend any functionality which may be required at later stages. Whereas portaudio has everything which I need. Your opinions on using audio input/output libraries would be appreciated. sdl portaudio.

Lazy Foo' Productions - Beginning Game Programming v2.0

    https://lazyfoo.net/tutorials/SDL/
    Here we'll be using SDL 2.0's new way of handling text input and its new clipboard handling feature. Lesson 33 File Reading and Writing: Here we'll be using SDL's RWOps API to do binary file IO. Lesson 34 Audio Recording: SDL 2.0.8 supports audio recording. Here we'll be copying from the audio device to record and copying to the audio device to ...

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