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Audio Clip Import Settings - The Knights of Unity

    https://blog.theknightsofunity.com/wrong-import-settings-killing-unity-game-part-2/#:~:text=All%20Audio%20Clips%20are%20imported%20by%20default%20with,may%20consume%20large%20amount%20of%20your%20game%E2%80%99s%20memory%21
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Choosing the Right Load Type in Unity’s Audio Import ...

    https://medium.com/double-shot-audio/choosing-the-right-load-type-in-unitys-audio-import-settings-1880a61134c7
    So, to really understand the Load Type settings, as well as its role in the Audio Import Settings, we need to know exactly what loading and …

Scripting API: AudioImporterSampleSettings.loadType - Unity

    https://docs.unity3d.com/ScriptReference/AudioImporterSampleSettings-loadType.html
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Unity Audio Tutorials - Load Type | Audio Import Settings ...

    https://www.youtube.com/watch?v=T6Uag8VlMck
    What do Load Types do exactly and why is selecting the right Load Type important for your game? Today we'll be talking about the different Load Types in Unit...

Unity Audio Clip Import Settings For The Best …

    https://sharpcoderblog.com/blog/unity-3d-audio-clip-import-settings-for-the-best-performance
    Load Type: Streaming (or Compressed In Memory if you are targeting WebGL) Compression Format: Vorbis. (From Unity documentation) …

Scripting API: AudioClipLoadType - Unity

    https://docs.unity3d.com/ScriptReference/AudioClipLoadType.html
    The audio data is decompressed when the audio clip is loaded. CompressedInMemory: The audio data of the clip will be kept in memory in compressed form. Streaming: Streams audio data from disk. Is something described here not working as you expect it to? It might be a Known Issue. Please check with the Issue Tracker at …

Scripting API: AudioImporter - Unity

    https://docs.unity3d.com/ScriptReference/AudioImporter.html
    preloadAudioData. Preloads audio data of the clip when the clip asset is loaded. When this flag is off, scripts have to call AudioClip.LoadAudioData () to load the data before the clip can be played. Properties like length, channels and format are available before the audio data has been loaded.

Unity audio import settings for android - Stack Overflow

    https://stackoverflow.com/questions/36534912/unity-audio-import-settings-for-android
    1 Answer Active Oldest Votes 4 There is no universal rule for choosing Load Type. The catch is that all the sounds need to get decompressed at some point to get played. Compressed 3 megabyte .mp3 file can become …

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