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html5 <audio> not playing on IOS Safari - Stack Overflow

    https://stackoverflow.com/questions/6288130/html5-audio-not-playing-on-ios-safari
    HTML5 Audio is not working very well with Safari, there are others having trouble with it. this can be irritation during development If one does not want quicktime installed on the computer. Share Improve this answer answered Oct 12 '12 at 10:04 stack collision with heap 125 1 10 Add a comment 1

No sound in HTML 5 with latest safari, previous so ...

    https://community.adobe.com/t5/animate-discussions/no-sound-in-html-5-with-latest-safari-previous-solution-not-working/m-p/10181771
    Since the latest update of Safari, audio in HTML 5 export from Animate is not playing anymore. This was already the case with iOS but I built in a detection for iOS that showed a play button. After press the audio did sound. I\ve now included safari in the detection loop but in the latest safari does not work.

tag for html5 not working in Safa… - Apple Community

    https://discussions.apple.com/thread/5506331
    Question: Q: tag for html5 not working in Safari. No Sound. I am trying to add an <audio> tag for html5. It is playing an mp3 and it plays on every browser except in Safari it loads but there is no sound. It will also play on my iPad and iPhone just fine.

HTML5 audio doesn't work in safari (on latest MacOS ...

    https://github.com/photonstorm/phaser/issues/3309
    alexandernst changed the title HTML5 audio doesn't work in safari HTML5 audio doesn't work in safari (on latest MacOS) on Mar 3, 2018 samme added a commit to samme/phaser that referenced this issue on Mar 3, 2018 Warn if HTML5AudioSound#audio fails to play 983772a samme mentioned this issue on Mar 3, 2018

javascript - HTML5 audio tag not playing sound for the ...

    https://stackoverflow.com/questions/36562529/html5-audio-tag-not-playing-sound-for-the-very-first-of-unfocused-tab-in-chrome
    I want to play a sound in my application whenever a tab is available in browser irrespective focus. I am using HTML 5 audio tag to play the sound. But chrome and safari defer the audio playing until the user navigate or focus to the tab. The entire audio request to play sound is played at a time of tab focus.

html - Mp3 with audio tag does not work in safari - Stack ...

    https://stackoverflow.com/questions/48896656/mp3-with-audio-tag-does-not-work-in-safari
    The audio players * do appear* in Safari, and the audio can be played back properly. It just seems that all audio is loaded simulataneously, and since each one is about 20 minutes, that takes a lot of time, also depending on connection speed. In my case, the second one finished loading first, then 4, 5, 9, 10.

iOS does not play using Web Audio API or HTML5 · Issue ...

    https://github.com/goldfire/howler.js/issues/1220
    this even is a little more complex: If you are using an audio element as it is done when html5 is set to true, then audio should play even when the device is muted. If you are using an AudioBuffer, as it is done when html5 is false, then audio is muted when the device is muted.

HTML : html5 audio not playing on IOS Safari - YouTube

    https://www.youtube.com/watch?v=uDNjHUmTYGo
    HTML : html5 audio not playing on IOS Safari [ Gift : Animated Search Engine : https://bit.ly/AnimSearch ] HTML : html5 audio not playing on IOS Safari Note...

About HTML5 Audio and Video - Apple Developer

    https://developer.apple.com/library/archive/documentation/AudioVideo/Conceptual/Using_HTML5_Audio_Video/Introduction/Introduction.html
    At a Glance. Safari supports the <video> and <audio> media elements on iOS 3.0 and later and in Safari 3.1 and later on the desktop (Mac OS X and Windows). Support for these media elements allows Safari and other HTML5-compliant browsers to play the indicated source media without using a plug-in.

Playing Sounds with the Web Audio API - Apple Developer

    https://developer.apple.com/library/archive/documentation/AudioVideo/Conceptual/Using_HTML5_Audio_Video/PlayingandSynthesizingSounds/PlayingandSynthesizingSounds.html
    To play the sound immediately, call the noteOn (0) function on your source object. // play right now (0 seconds from now) source.noteOn (0); Note: On iOS, the Web Audio API requires sounds to be triggered from an explicit user action, such as a tap. Calling noteOn () from an onload event will not play sound.

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