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Sound / Libraries / Processing.org

    https://processing.org/reference/libraries/sound/
    AudioIn lets you grab the audio input from your sound card. add () The .add () method is useful for modulating other audio signals. amp () Changes the amplitude/volume of the input stream. pan () Pan the input stream in a stereo panorama. play () Start capturing the input stream and route it to the audio output.

Reference / Processing.org

    https://processing.org/reference/libraries/sound/AudioIn.html
    Documentation→Libraries→Core→Sound. Class Name. AudioIn. Description. AudioIn lets you grab the audio input from your sound card. Examples. Copy. import processing.sound.*; AudioIn in;void setup() { size(640, 360); background(255); // Create the Input stream in = new AudioIn(this, 0); in.play();} void draw() {}

Audio Processing Reference Designs - Microsemi

    https://www.microsemi.com/product-directory/design-resources/4738-audio-processing-reference-designs
    The ZLE38640 is a complete IP Phone Reference Design board. The Reference Design board is mounted in a phone housing for demonstration purposes. The telephone is provided as a reference only and is not for resale. The IP Phone Reference Design board has the following feature set: Microsemi ZL38040 Advanced Audio Processor; High-fidelity 16 kHz sampling

Audio Processing—Wolfram Language Documentation

    https://reference.wolfram.com/language/guide/AudioProcessing.html
    Audio Processing Digital audio is widely available from speech, music, and natural sounds, most of which can also be algorithmically synthesized. Digital audio can be manipulated in a variety of ways, including editing (trim, split, join, ...), enhancing (amplify, denoise, ...), analyzing (visualize, classify, ...), and creating effects (pitch shift, adding reverb, ...).

Audio Processing

    https://www.veritas.com/content/support/en_US/doc/AudioProcessingUserReference
    Processing / Configure processing parameters and features / Audio Search, the default language displays. To select a different language from the default, use thepulldown. 3. Add the source folders (created in prerequisites) in . Sources & Pre-Processing. Each source is processed using one language at a time. 4. When adding the source,check the box for . Spoken Audio: Process …

Reference / Processing.org

    https://processing.org/reference/
    The setLocation () function defines the position of the Processing sketch in relation to the upper-left corner of the computer screen. The setTitle () function defines the title to appear at the top of the sketch window. Keyword used to define a variable as a …

Audio Processing Object Architecture - Windows drivers ...

    https://docs.microsoft.com/en-us/windows-hardware/drivers/audio/audio-processing-object-architecture
    Audio processing objects (APOs), provide software based digital signal processing for Windows audio streams. An APO is a COM host object that contains an algorithm that is written to provide a specific Digital Signal Processing (DSP) effect. This capability is known informally as an "audio effect." Examples of APOs include graphic equalizers, reverb, tremolo, …

Routing Reference Tracks to the Master Section Playback ...

    https://steinberg.help/wavelab_pro/v11/en/wavelab/topics/audio_montage/reference_track_to_master_section_playback_processing_routing_t.html
    Procedure. In the montage window, add a reference track. Activate Listen Alone for the reference track. If you activate Listen Alone for a reference track, only the effects of the Playback Processing pane in the Master Section and the ASIO-Guard can cause latency. In the track control area, click Routing.

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