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SoundEffect Class (Microsoft.Xna.Framework.Audio ...

    https://docs.microsoft.com/en-us/previous-versions/windows/silverlight/dotnet-windows-silverlight/dd282429(v=xnagamestudio.35)
    Initializes a new instance of SoundEffect based on an audio buffer, sample rate, and number of audio channels. SoundEffect (array<Byte [], Int32, Int32, Int32, AudioChannels, Int32, Int32) Initializes a new instance of SoundEffect with specified parameters such as audio sample rate, channels, looping criteria, and a buffer to hold the audio. Top.

SoundEffectInstance Class …

    https://docs.microsoft.com/en-us/previous-versions/windows/silverlight/dotnet-windows-silverlight/dd282421%28v%3dxnagamestudio.35%29
    Namespace: Microsoft.Xna.Framework.Audio Assembly: Microsoft.Xna.Framework (in Microsoft.Xna.Framework.dll) Syntax 'Declaration Public Class SoundEffectInstance public class SoundEffectInstance The SoundEffectInstance type exposes the following members.

audio - XNA 4.0 cannot create an AudioEngine - Stack …

    https://stackoverflow.com/questions/10307898/xna-4-0-cannot-create-an-audioengine
    audio xna-4.0 xact. Share. Follow edited May 23 '17 at 12:33. Community Bot. 1 1 1 silver badge. asked Apr 25 '12 at 0:38. hobbes131 hobbes131. 313 5 5 silver badges 14 14 bronze badges. 0. Add a comment | 1 Answer Active Oldest Votes. 5 Make sure you have the ...

XNA Audio and WASAPI conflicting?

    https://social.msdn.microsoft.com/Forums/windowsserver/en-US/481dee3a-3cc4-475f-88ae-c0ca0adc5437/xna-audio-and-wasapi-conflicting
    The XNA audio extensions have been deprecated for Windows Phone 8. While still included for backward compatibility with the media library it is not recommended for use in new development. It is recommended that you replace an calls to the XNA audio APIs with XAudio2 or WASAPI. XAudio2 may give you functionality that is close to the XNA audio ...

MonoGame Tutorial: Audio - GameFromScratch.com

    https://gamefromscratch.com/monogame-tutorial-audio/
    In this chapter we are going to look at using audio in XNA. Originally XNA supported one way of playing audio, using XACT (Cross Platform Audio Creation Tool ). Since the initial release they added a much simplified API. We will be taking a look at both processes. There is an HD video of this chapter available here.

Download Microsoft XNA Framework Redistributable 4.0 …

    https://www.microsoft.com/en-us/download/details.aspx?id=20914
    The XNA Framework Redistributable provides the necessary runtime components to execute a game on Windows that was developed using Microsoft XNA Game Studio 4.0. This release contains improved functionality as well as new features. Installation of this runtime is unnecessary on systems with Microsoft XNA Game Studio 4.0 already installed.

GitHub - FNA-XNA/FAudio: FAudio - Accuracy-focused …

    https://github.com/FNA-XNA/FAudio
    README. This is FAudio, an XAudio reimplementation that focuses solely on developing fully accurate DirectX Audio runtime libraries for the FNA project, including XAudio2, X3DAudio, XAPO, and XACT3. Project Website: https://fna-xna.github.io/ License ------- FAudio is released under the zlib license. See LICENSE for details.

Class SoundEffect | MonoGame Documentation

    https://docs.monogame.net/api/Microsoft.Xna.Framework.Audio.SoundEffect.html
    Class SoundEffect. Represents a loaded sound resource. A SoundEffect represents the buffer used to hold audio data and metadata. SoundEffectInstances are used to play from SoundEffects. Multiple SoundEffectInstance objects can be created and played from the same SoundEffect object. The only limit on the number of loaded SoundEffects is ...

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