We have collected the most relevant information on Portaudio V18. Open the URLs, which are collected below, and you will find all the info you are interested in.


PortAudio - an Open-Source Cross-Platform Audio API

    http://files.portaudio.com/download.html
    portaudio_v18_1.zip is old V18 posted 6/30/03; Daily Snapshots from the Git Repository. The daily snapshots are the latest, up-to-the-minute, V19 code pulled from the Git repository. Use these if you need the latest bug fix, and are also willing to risk getting the latest bug. "v19" trunk, The revised and enhanced V19 version of the PortAudio API.

PortAudio - an Open-Source Cross-Platform Audio API

    http://portaudio.com/
    PortAudio is a free, cross-platform, open-source, audio I/O library. It lets you write simple audio programs in 'C' or C++ that will compile and run on many platforms including Windows, Macintosh OS X, and Unix (OSS/ALSA). It is intended to promote the exchange of audio software between developers on different platforms.

PortAudio - an Open-Source Cross-Platform Audio API

    http://www.portaudio.com/docs/
    V18 - previous API API Reference for V18 The Application Programmer Interface is documented in "portaudio.h". Paper Presented at ICMC2001, Bencina and Burk, (PDF) Describes the PortAudio API and discusses implementation issues. Written July 2001. Miscellaneous Improving Latency How to tune your computer to achieve the lowest possible audio delay.

PortAudio - Audacity Wiki

    https://wiki.audacityteam.org/wiki/PortAudio
    Portaudio v18. This is the earlier version of PortAudio, but it has limited support for more modern audio APIs .In particular, it has no ALSA support on Linux. The Audacity version of PortAudio has been patched extensively, in particular to get our Mac CoreAudio support to work with a wider range of devices.. Portaudio v19

PortAudio – an Open Source Cross Platform Audio API

    https://www.ee.columbia.edu/~mim/meap/paMat/portaudio_v18_1/docs/portaudio_icmc2001.pdf
    PortAudio provides a platform neutral interface to real-time audio streaming services in the form of a 'C' language API. PortAudio has been implemented for a number of plat-forms by wrapping native audio services - these implementa-tions are publicly available under a BSD style Open Source license. PortAudio was selected as the audio component of a

PortAudio Tutorial - ee.columbia.edu

    https://www.ee.columbia.edu/~mim/meap/paMat/portaudio_v18_1/docs/pa_tut_pc.html
    PortAudio Tutorial. To compile PortAudio for Windows, you can choose between three options: DirectSound API. Windows MultiMedia Extensions API (aka WMME or WAVE). Steinberg's ASIO API. Some advantages of using DirectSound are that DirectSound may have lower latency than WMME, and supports effects processing plugins.

Now you know Portaudio V18

Now that you know Portaudio V18, we suggest that you familiarize yourself with information on similar questions.