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PortAudio - an Open-Source Cross-Platform Audio API

    http://portaudio.com/
    PortAudio - an Open-Source Cross-Platform Audio API. PortAudio is a free, cross-platform, open-source , audio I/O library. It lets you write simple audio programs in 'C' or C++ that will compile and run on many platforms including Windows, Macintosh OS X, and Unix (OSS/ALSA). It is intended to promote the exchange of audio software between developers on different platforms.

[Portaudio] Portaudio, iPhone and AudioQueue

    https://portaudio.music.columbia.narkive.com/aUf7YwaN/iphone-and-audioqueue
    The ideia is to make other resources that uses portaudio available for the iPhone OS 3 (ie. pjsip). I've managed to compile for example pjsip for the iPhone OS 3.1.2 (armv6) with the --no-sound option. The missing part is a compatible implementation on portaudio for …

GitHub - PortAudio/portaudio: PortAudio is a cross ...

    https://github.com/PortAudio/portaudio
    PortAudio is a portable audio I/O library designed for cross-platform support of audio. It uses either a callback mechanism to request audio processing, or blocking read/write calls to buffer data between the native audio subsystem and the client.

PortAudio - an Open-Source Cross-Platform Audio API

    http://www.portaudio.com/docs.html
    PortAudio is a cross platform, open-source, audio I/O library. It provides a very simple API for recording and/or playing sound using a simple callback function.

[Portaudio] PortAudio + PortMixer

    https://portaudio.music.columbia.narkive.com/s8WkSkPW/portmixer
    Looking on the internet I have come across PortAudio, PortMixer and PortMidi. Is the official code for PortMixer a part of Audacity? Are there plans to ever combine these three libraries into a single project? Also, i have found very little information about support for the iPhone. Is there any support for this platform or any development

PocketAudio for iPhone, iPad and iPod Touch

    http://www.senstic.com/iphone/PocketAudio/PocketAudio.aspx
    PocketAudio lets you use your iOS device as a wireless soundcard of your computer.PocketAudio automatically forwards audio captured or played on your computer to your iOS device. You can use PocketAudio as a wireless headphones and/or wireless microphone for your computer. PocketAudio (Headphones) can be used to play sound from any Windows or Mac applications.

PortAudio: Main Page

    http://portaudio.com/docs/v19-doxydocs/
    Overview. PortAudio is a cross-platform, open-source C language library for real-time audio input and output. The library provides functions that allow your software to acquire and output real-time audio streams from your computer's hardware audio interfaces. It is designed to simplify writing cross-platform audio applications, and also to simplify the development of audio software in …

PortAudio - an Open-Source Cross-Platform Audio API

    http://portaudio.com/usinggit.html
    PortAudio is a cross platform, open-source, audio I/O library. It provides a very simple API for recording and/or playing sound using a simple callback function.

audio - RtAudio or PortAudio, which one to use? - Stack ...

    https://stackoverflow.com/questions/5174393/rtaudio-or-portaudio-which-one-to-use
    The PortAudio Java bindings are oversimplified. For example, you cannot set exclusive mode or shared mode for device access, which is a shame because it effectively steals 7ms of less latency from you -- especially if you capture microphone input (where usually no shared access is necessary) under Windows 10.

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