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PortAudio - an Open-Source Cross-Platform Audio API

    http://portaudio.com/
    PortAudio provides a very simple API for recording and/or playing sound using a simple callback function or a blocking read/write interface. Example programs are included that play sine waves, process audio input (guitar fuzz), record and playback audio, list available audio devices, etc.

PortAudio Tutorial - ee.columbia.edu

    https://www.ee.columbia.edu/~mim/meap/paMat/portaudio_v18_1/docs/pa_tut_pc.html
    If you want to use the DirectSound implementation of PortAudio then you must have a recent copy of the free DirectX SDK for Developers from Microsoft installed on your computer. To compile an application add the following source files to your project: pa_win_ds\dsound_wrapper.c pa_win_ds\pa_dsound.c

Portaudio: Bindings for the Portaudio portable sound library

    https://docs.racket-lang.org/portaudio/index.html
    Portaudio: Bindings for the Portaudio portable sound library. This collection provides bindings to the cross-platform “Portaudio” library, capable of playing sound on Windows, OS X, and Linux. This package includes the portaudio dynamic libraries for Windows and Mac, where I believe that users will have trouble compiling and installing such ...

GitHub - PortAudio/portaudio: PortAudio is a cross ...

    https://github.com/PortAudio/portaudio
    PortAudio - portable audio I/O library. PortAudio is a portable audio I/O library designed for cross-platform support of audio. It uses either a callback mechanism to request audio processing, or blocking read/write calls to buffer data between the native audio subsystem and the client.

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