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java - How do I stream audio into OpenAL Sources? - …

    https://stackoverflow.com/questions/16181264/how-do-i-stream-audio-into-openal-sources
    So, my question is, how do I stream audio into a buffer for OpenAL, while removing parts that have played and importing parts that haven't yet? If this is an ignorant question I apologize. java audio stream lwjgl openal. Share. Improve this question. Follow asked Apr 24 …

Complete Guide to OpenAL with C++ Part 2 | IndieGameDev

    https://indiegamedev.net/2020/02/25/the-complete-guide-to-openal-with-c-part-2-streaming-audio/
    Playing Streaming Data. Streaming it requires us to have several buffers for the same sound. While you can do this for a large sound file, like above, but split into multiple buffers, it uses a lot of RAM. Instead, while OpenAL is making use of …

c++ - Streaming Audio with OpenAL and FFMPEG - Stack …

    https://stackoverflow.com/questions/14554409/streaming-audio-with-openal-and-ffmpeg
    1. First of all you need create OpenAL streamed sound source. Also you need pool of buffers for read you streamed data into and queue to play by OpenAL. At open you need fill some buffers from pull and add their to source queue (alSourceQueueBuffers). In update process you need unqueue already played buffers.

OpenAL: Cross Platform 3D Audio

    https://www.openal.org/
    OpenAL is a cross-platform 3D audio API appropriate for use with gaming applications and many other types of audio applications. The library models a collection of audio sources moving in a 3D space that are heard by a single listener somewhere in that space. The basic OpenAL objects are a Listener, a Source, and a Buffer. There can be a large number of Buffers, which contain audio …

OpenAL short example - GitHub Pages

    https://ffainelli.github.io/openal-example/
    OpenAL is the audio counterpart of OpenGL for graphics and as such defines a standard and portable API to build audio applications on top of it. The API covers both playback and capture use cases. Implementations. ... Loading an audio stream to a buffer.

LWJGL streaming sound with OpenAL – Coding adventures of a ...

    http://bedroomcoders.co.uk/lwjgl-streaming-sound-with-openal/
    In order to hand off data to OpenAL we must provide it in an appropriate native buffer. ALContext alContext = ALContext.create(); // a sound maker int source = alGenSources(); // hold new data for transfer to AL ByteBuffer pcm = BufferUtils.createByteBuffer(11025); // about 1/4 second at 44.1khz

Streaming in OpenAL | benbritten.com

    http://benbritten.com/2010/05/04/streaming-in-openal/
    Basically: Step1: Load the sound data from a file into an OpenAL Buffer Step2: Connect the OpenAL Buffer to an OpenAL source with something like: alSourcei (sourceID, AL_BUFFER, bufferID); step 3: Start source playing with with alSourcePlay (sourceID);

Positional Sound with OpenAL. [On mac OS X, using ...

    https://medium.com/programming-for-music/positional-sound-with-openal-d3d951204b30
    We present a command line application that plays back an audio file using the OpenAL API and its ability to produce 3D/spatial sound. The OpenAL API has been deprecated in mac OS 10.15. Apple now…

[openal] FFmpeg + OpenAL - playback streaming sound …

    http://openal.org/pipermail/openal/2014-January/000031.html
    [openal] FFmpeg + OpenAL - playback streaming sound from video won't work Jan Drabner jan at jdrabner.eu Mon Jan 27 14:09:49 EST 2014. Previous message: [openal] Real-time interactive 3D audio landscape Next message: [openal] FFmpeg + OpenAL - playback streaming sound from video won't work Messages sorted by:

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