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Apple Developer Documentation

    https://developer.apple.com/documentation/audiotoolbox/audioqueueref
    typealias AudioQueueRef = Opaque Pointer. Discussion. An audio queue is a software object you use for recording or playing audio in macOS. It does the work of: Connecting to audio hardware. Managing memory. Employing codecs, as needed, for compressed audio formats. Mediating recording or playback.

Audio Queue Services - Apple Developer

    https://developer.apple.com/documentation/audiotoolbox/audio_queue_services
    This document describes Audio Queue Services, a C programming interface in the Audio Toolbox framework, which is part of Core Audio. An audio queue is a software object you use for recording or playing audio. An audio queue does the work of: Connecting to audio hardware. Managing memory. Employing codecs, as needed, for compressed audio formats

Which framework should I use to play an audio file (WAV ...

    https://stackoverflow.com/questions/14513095/which-framework-should-i-use-to-play-an-audio-file-wav-mp3-aiff-in-ios-with
    Although Audio Queue framework is relatively easy to use.. it packs a lot of DSP heavy lifting behind the scenes (ie if you supply it with VBR/compressed audio.. it automatically converts it to PCM before playing it on the speaker.. it also handles a lot of the threading issues for the end user opaquely).. which is good news someone doing a light weight non-real time application.

Opaque Audio - Home | Facebook

    https://www.facebook.com/opaqueaudio/
    Opaque Audio. August 7 at 8:30 PM ·. I'm stoked to be on board mixing the Hustle & Grind podcast live sessions. Throw them a follow to check out more local artists! 100.9fm Noongar Radio Figuero Jones. See All.

Queue = Transparent changes brightness of texture even ...

    https://forum.unity.com/threads/queue-transparent-changes-brightness-of-texture-even-when-fully-opaque.140678/
    "Queue"="Transparent" When this line is added, the object renders with a brighter texture, even at 100% alpha, and yes even if #pragma alpha is not specified. In other words, even though both objects are opaque ("RenderType"="Opaque"), as long as you put "Queue"="Transparent", the object will shift in brightness slightly.

Resolved - How to change the render queue? - Unity Forum

    https://forum.unity.com/threads/how-to-change-the-render-queue.682036/
    First thing, Shader Graph does not give any explicit control over the Render Queue, only implicit based on the rendering mode drop down: Opaque (uses queue 2000, aka Geometry) and Transparent (uses queue 3000). Ideally opaque objects using a non 1.0 alpha threshold should be using the AlphaTest queue (2450), but that doesn't appear to be the case.

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