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SwiftUI | Play audio with AVAudioPlayer | Swift Productions

    https://medium.com/swift-productions/swiftui-play-an-audio-with-avaudioplayer-1c4085e2052c#:~:text=Go%20to%20Xcode%20%3E%20Select%20App%20and%20call,music%20from%20an%20url%20in%20a%20production%20app.
    none

xcode - How to play audio file ios - Stack Overflow

    https://stackoverflow.com/questions/12684176/how-to-play-audio-file-ios
    // Build URL to the sound file we are going to play NSURL *sound_file = [[NSURL alloc] initFileURLWithPath: [[NSBundle mainBundle] pathForResource:sound_file_name ofType:@"mp3" inDirectory:directory]]; // Play it audio_player = [[AVAudioPlayer alloc] initWithContentsOfURL:sound_file error:nil]; audio_player.delegate = self; [audio_player play]; …

How To Play Sounds - AVAudioPlayer Tutorial (For 2019)

    https://codewithchris.com/avaudioplayer-tutorial/
    // Construct URL to sound file NSString *path = [NSString stringWithFormat:@”%@/drum01.mp3″, [[NSBundle mainBundle] resourcePath]]; NSURL *soundUrl = [NSURL fileURLWithPath:path]; // Create audio player object and initialize with URL to sound _audioPlayer = [[AVAudioPlayer alloc] initWithContentsOfURL:soundUrl error:nil];}

Sound in Xcode App - audio - Tumult Forums

    https://forums.tumult.com/t/sound-in-xcode-app/15835
    Hello. When I create an Xcode app from my html exported Hype project, I’ve noticed in the Simulator that it will not play secondary timeline sounds. For instance, when the app loads, it plays the Scene-related audio when clicked but any other timeline sounds that are set to run will not play their accompanying sounds. Any suggestions here would be great! Thanks …

SwiftUI | Play audio with AVAudioPlayer | Swift Productions

    https://medium.com/swift-productions/swiftui-play-an-audio-with-avaudioplayer-1c4085e2052c
    Go to Xcode > Select App and call your SwiftUI project videoPlayer Grab a .mp3 file Drag and drop an .mp3 file into your Xcode project, you can find one at …

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