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Positional-Audio - Mumble Wiki

    https://wiki.mumble.info/wiki/Positional-Audio
    What is Positional Audio. Positional Audio is a feature of Mumble that places the people talking to you in a certain position relative to your own depending on their actual position in the game you are playing. This way you can hear the person as …

Games, Engines, and Game Mods supporting Mumble …

    https://www.mumble.info/documentation/user/positional-audio/supported-games/
    Games, Engines, and Game Mods supporting Mumble Positional Audio. NOTE: Plugins for 64-bit games only work with Mumble x64! Note for Linux users: Windows plugins work on Wine! The following tables display which games positional audio is available for, from which game version on (/for which version), for what platform and if extended support is available.

Games - Mumble Wiki

    https://wiki.mumble.info/wiki/Games
    Make sure to choose a position other than 0, 0, 0 or you won't hear or send positionally. 2 Set your own orientation where you want your virtual avatar to look at on a 360° Scale. 3 Set your own azimuth (if you look up or down while you talk). 4 Set the context of your avatar. Only the people with the same context will hear you positionally.

Integrate Mumble Positional Audio Through the Link …

    https://www.mumble.info/documentation/developer/positional-audio/link-plugin/
    If you want to add Mumble positional audio support to a game or game mod you have source code access to you can provide positional data natively to Mumble with some initialization, game session update and frame position update logic. Supporting Mumble positional audio natively will ensure it remain functional across game updates. Native game support makes use of …

Teaser: BF3 Mumble plugin(see description), anyone ...

    https://www.reddit.com/r/battlefield3/comments/wf6o2/teaser_bf3_mumble_pluginsee_description_anyone/
    If you do not know what positional audio is you can read a bit on Positional Audio, basically it will move the source of your team mates voice to a relative position within Battlefield 3, e.g. if they are speaking from behind you, it will sound as if they are really behind you IRL.

Guide to Creating a Plugin | Mumble

    https://www.mumble.info/documentation/developer/positional-audio/create-plugin/guide/
    Game positional audio is a feature of Mumble that many users consider very useful. However, creating the game plugin can sometimes be complicated, and for the average person, daunting. ... Mumble 1.3.x is built with MSVC 2015 (Visual Studio 2015 compiler). ... (e.g. bf2 for Battlefield 2).

HackPositionalAudio - Mumble Wiki

    https://wiki.mumble.info/wiki/HackPositionalAudio
    What is needed for positional audio. For positional audio, we need two things: Your position in the 3D world, and the direction you are looking in. If you have access to the source code for the game, exporting this to Mumble is easy, just use the Link plugin. If this is a 3rd party game, we'll have to extract the position from the running game.

GitHub - yossizap/PRMumble: Project Reality's mumble …

    https://github.com/yossizap/PRMumble
    The integration of Mumble into the game allowed us to replace BF2's VOIP system with positional audio and higher quality codecs. In addition to providing positional audio this fork also takes care of creating shortcuts for in game communication, such as cross-squad whispers, local speech, commander whisper etc.

A plea for positional VOIP in BF4 : battlefield3

    https://www.reddit.com/r/battlefield3/comments/1e35zn/a_plea_for_positional_voip_in_bf4/
    +Helps you instinctively keep track of the position of friendlies from sound alone +More immersive +EASY/FAST to implement from a development standpoint. Mumble has supported this feature for BF3 for a while, and after playing a game with positional VOIP, position-less VOIP feels lacking. EMBRACE THE FUTURE, DICE! The future of VOIP is ...

Horrible positional audio in Arma 3 is making the game ...

    https://www.reddit.com/r/arma/comments/29w3x8/horrible_positional_audio_in_arma_3_is_making_the/
    In Battlefield 3 I know exactly where every single sound is coming from and it gives me an amazing edge in the game but that is literally non existent in Arma 3. I'm using Sennheiser PC 360s and an Asus Xonar DG audio card and I've messed with the settings in it and it gets marginally better when I change it to 8 channel mode and put it in ...

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