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ios - Simple way change pitch with AVAudioPlayer? - …

    https://stackoverflow.com/questions/19126783/simple-way-change-pitch-with-avaudioplayer
    you can use dirac-2 from dsp dimension for pitch shifting on the iphone. quote: - "DIRAC2 is available as both a commercial object library offering unlimited sample rates and phase locked multichannel support and as a free single channel, 44.1/48kHz LE version." otherwise for AVAudioPlayer

How to control the pitch and speed of audio using ...

    https://www.hackingwithswift.com/example-code/media/how-to-control-the-pitch-and-speed-of-audio-using-avaudioengine
    This is a like a more advanced AVAudioPlayer, and we can use it as part of our engine connections. Connect the audio player, the pitch control, and the speed control to our playback engine. Arrange the parts so that the audio player feeds into the speed control, the speed control feeds into the pitch control, and the pitch control feeds to the main mixer output …

How to play sounds using AVAudioPlayer - free Swift 5.4 ...

    https://www.hackingwithswift.com/example-code/media/how-to-play-sounds-using-avaudioplayer
    Swift version: 5.4. Paul Hudson @twostraws May 28th 2019. The most common way to play a sound on iOS is using AVAudioPlayer, and it's popular for a reason: it's easy to use, you can stop it whenever you want, and you can adjust its volume as often as you need. The only real catch is that you must store your player as a property or other variable that won't get …

iphone - core motion range of yaw, pitch and roll

    https://www.py4u.net/discuss/1598411
    pitch: looks to be a range of -(M_PI/2) -> +(M_PI/2) although mine caps at ~ +1.55 / -1.51 . roll: -M_PI -> +M_PI . yaw: -M_PI -> +M_PI . Just a note, at least on my device pitch doesn't differentiate tilt "forward" vs "backward", just gives the angle of the device relative to the direction of gravity.

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