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Flash AS3 Sound, play, stop and pause [EN] – aim medialab

    https://www.icamedialab.nl/flash-as3-sound-play-stop-and-pause-en/#:~:text=Flash%20AS3%20Sound%2C%20play%2C%20stop%20and%20pause%20%5BEN%5D,Click%20on%20the%20plug%20to%20stop%20the%20music.
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actionscript 3 - How can you stop a sound from playing in ...

    https://stackoverflow.com/questions/7421939/how-can-you-stop-a-sound-from-playing-in-as3
    1. //*This code for playing the sound after import to the library* var mySound:Sound = new MenuMusic (); var myChannel:SoundChannel = new SoundChannel (); myChannel = mySound.play (); //*This code for the nextframe button* btn_easy.addEventListener (MouseEvent.MOUSE_DOWN, btneasy); function btneasy (event:MouseEvent):void { …

How to Play and Stop Sound in Flash ActionScript 3 - S.A.Dedar

    https://sadedar.com/how-to-play-and-stop-sound-in-flash-actionscript-3/
    var yourSound:Sound = new Sound (); var yourChannel:SoundChannel = new SoundChannel (); yourSound.load (new URLRequest ("your-sound-file.mp3")); yourChannel = yourSound.play (); you can stop your sound by placing in a timeline frame or click a button or object using this simple code. yourChannel.stop ();

Flash AS3 Sound, play, stop and pause [EN] – aim medialab

    https://www.icamedialab.nl/flash-as3-sound-play-stop-and-pause-en/
    CLICK, onClickPauze); //button to pause or play the music function onClickStop (evt: MouseEvent) //the stop function {if (isPlaying== true) //check if the sound is playing, if true then continue {sndChannel. stop (); //stop soundchannel from playing isPlaying = false; //set playing var on false StopKnop. visible = false; //hide the stop button} pausePoint = 0.00; //return pausepoint to 0} …

AS3: Stop all sounds from playing – Stv.Whtly

    https://whtly.com/2009/01/21/as3-stop-all-sounds-from-playing/
    AS3: Stop all sounds from playing. If you ever need to stop all the sounds playing in flash using ActionScript3, you can do so using the following method. First include the SoundMixer class: import flash.media.SoundMixer; Then to stop the sounds call the stopAll method: SoundMixer.stopAll ();

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