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How to Record Audio Using the MediaStream API - SitePoint

    https://www.sitepoint.com/mediastream-api-record-audio/#:~:text=%20How%20to%20Record%20Audio%20Using%20the%20MediaStream,handler%20for%20the%20Save%20button.%20This...%20More%20
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asp.net - How can I record audio in a web app client side ...

    https://stackoverflow.com/questions/3161774/how-can-i-record-audio-in-a-web-app-client-side-and-save-it-in-a-web-server
    The static function Microphone.getMicrophone () returns a reference to a Microphone object for capturing audio. To begin capturing the audio, you must attach the Microphone object to a NetStream object (see NetStream.attachAudio () ). There's at least one example in the LiveDocs. Start at flash.media.Microphone.

Using Recorder.js to capture WAV audio in HTML5 and …

    https://blog.addpipe.com/using-recorder-js-to-capture-wav-audio-in-your-html5-web-site/
    startRecording () launches the promise based getUserMedia () and on success it passes the audio stream to an AudioContext which is then passed to our Recorder.js object. The actual recording process is triggered by rec.record (). We’re passing numChannels:1 to force mono sound. Omit the property or set it to 2 to record 2 channel sound.

javascript - HTML5 record audio to file - Stack Overflow

    https://stackoverflow.com/questions/16413063/html5-record-audio-to-file
    What I ultimately want to do is record from the user's microphone, and upload the file to the server when they're done. So far, I've managed to make a stream to an element with the following code: var audio = document.getElementById ("audio_preview"); navigator.getUserMedia = navigator.getUserMedia || navigator.webkitGetUserMedia || navigator.mozGetUserMedia || …

GitHub - duketemon/web-speech-recorder: Flask web …

    https://github.com/duketemon/web-speech-recorder
    Web Speech Recorder. Flask web server for recording a speech and save it on the server side. Useful links. Javascript Tutorial: Record Audio and Encode it to mp3; How to record and play audio in JavaScript; Record, Play, Download Microphone Sound With HTML5; Learning How to Capture and Record Audio in HTML5

Using the MediaStream Recording API - Web APIs | MDN

    https://developer.mozilla.org/en-US/docs/Web/API/MediaStream_Recording_API/Using_the_MediaStream_Recording_API
    record. onclick = function {mediaRecorder. start (); console. log (mediaRecorder. state); console. log ("recorder started"); record. style. background = "red"; record. style. color = "black";} When the MediaRecorder is recording, the MediaRecorder.state property will return a value of "recording".

How to save the recorded audio on web server? - Processing ...

    https://forum.processing.org/two/discussion/11871/how-to-save-the-recorded-audio-on-web-server.html
    AFAIK js can't save to server. It's limited by design for safety reasons. Unless it is running server side via node.js. Than save shouldn't be a problem, look for fs module then... Otherwise, you might need to use a server side language to save to server, PHP for instance. There is this library that uses to do this, but I think it was designed ...

How to record a video with audio in the browser with ...

    https://ourcodeworld.com/articles/read/671/how-to-record-a-video-with-audio-in-the-browser-with-javascript-webrtc
    // user completed recording and stream is available player.on('finishRecord', function() { // the blob object contains the recorded data that // can be downloaded by the user, stored on server etc. console.log('finished recording: ', player.recordedData); // Create an instance of FormData and append the video parameter that // will be interpreted in the server as a file …

Record Audio and Video with MediaRecorder | Web | Google ...

    https://developers.google.com/web/updates/2016/01/mediarecorder
    First up, instantiate a MediaRecorder with a MediaStream. Optionally, use an options parameter to specify the desired output format: var options = {mimeType: 'video/webm; codecs=vp9'}; mediaRecorder = new MediaRecorder(stream, options); The MediaStream can be from: A getUserMedia () call.

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