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AudioClip in java applet: Load and Playing Sound with Examples

    https://programmingdigest.com/audioclip-in-java-applet-load-and-playing-sound-with-examples/#:~:text=AudioClip%20clip%20%3D%20getAudioClip%20%28getCodeBase%20%28%29%2C%22audio%20%2F%20loop.wav%22%29%3B,the%20newAudioClip%20%28%29%20method%20of%20the%20Applet%20class.
    none

WWW.GetAudioClip, UnityEngine C# (CSharp) Code Examples ...

    https://csharp.hotexamples.com/examples/UnityEngine/WWW/GetAudioClip/php-www-getaudioclip-method-examples.html
    public static IEnumerator LoadClip (AudioSource audioSource) { WWW www = new WWW ("file://" + tempFolder + "output.wav"); while (!www.isDone) yield return www; AudioClip clip = www.GetAudioClip (false); audioSource.clip = clip; if (clip.length > 0) audioSource.PlayDelayed (0.02f); } Example #10. 0.

AudioClip in java applet: Load and Playing Sound with …

    https://programmingdigest.com/audioclip-in-java-applet-load-and-playing-sound-with-examples/
    AudioClip clip = getAudioClip (getCodeBase (),"audio / loop.wav"); The getAudioClip () method can only be called in an applet. Under Java 1.2 you can Applications load sound files using the newAudioClip () method of the Applet class. Afterwards the previous example is rewritten for use in an application: 1

AudioClip sample - Code Samples | Microsoft Docs

    https://docs.microsoft.com/en-us/samples/microsoft/windows-classic-samples/audioclip/
    Open the Command Prompt window and navigate to the AudioClip directory. Type msbuild AudioClip.sln. To build the sample using Visual Studio (preferred method) Open Windows Explorer and navigate to the AudioClip directory. Double-click the icon for the AudioClip.sln file to open the file in Visual Studio. In the Build menu, select Build Solution.

Unity - Scripting API: …

    https://docs.unity3d.com/560/Documentation/ScriptReference/Networking.UnityWebRequest.GetAudioClip.html
    Unity is the ultimate game development platform. Use Unity to build high-quality 3D and 2D games, deploy them across mobile, desktop, VR/AR, consoles or the Web, and connect with loyal and enthusiastic players and customers.

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