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Generating sound on the fly with JavaScript/ HTML5

    https://www.tutorialspoint.com/Generating-sound-on-the-fly-with-JavaScript-HTML5
    Generating sound on the fly with JavaScript/ HTML5. HTML Javascript Programming Scripts. The Web Audio API is used to control audio, which allows you to choose audio sources. You can also add effects; create audio visualizations, panning, etc. Example.

Generate Sounds Programmatically With Javascript

    https://marcgg.com/blog/2016/11/01/javascript-audio/
    The code to start the sound now looks like this: var context = new AudioContext var o = context. createOscillator var g = context. createGain o. connect (g) g. connect (context. destination) o. start (0). Play. In order to stop the sound we change the gain value, effectively reducing the volume. Note that we don’t ramp down to 0 since there is a limitation in this …

html - Generate sound using JavaScript - Stack Overflow

    https://stackoverflow.com/questions/3981377/generate-sound-using-javascript
    The sound file may not have finished loading when init is called, but if you include an alert or when you manually click a button, there is enough time in between for the browser to have loaded the file.. That being said, embed is a non-standard and deprecated tag, and you really shouldn't be using it for playing sounds. Have a look at the HTML5 audio tag instead.

Creating Sounds with AudioContext < JavaScript | The Art ...

    https://www.the-art-of-web.com/javascript/creating-sounds/
    3. SoundPlayer.js class. Our SoundPlayer class enables all the example on this page, plus the sound effects in our new JavaScript Graphing Game. The constructor accepts an AudioContext object, after which a single sound/note can be started and have it's properties controlled. A single AudioContext is sufficient for all sounds on the page.

HTML DOM Audio Object - W3Schools

    https://www.w3schools.com/jsref/dom_obj_audio.asp
    Checks whether the browser can play the specified audio type. fastSeek () Seeks to a specified time in the audio player. getStartDate () Returns a new Date object, representing the current timeline offset. load () Re-loads the audio element. play () Starts playing the audio.

Tone.js

    https://tonejs.github.io/
    The architecture of Tone.js aims to be familiar to both musicians and audio programmers creating web-based audio applications. On the high-level, Tone offers common DAW (digital audio workstation) features like a global transport for synchronizing and scheduling events as well as prebuilt synths and effects.

Pizzicato.js: A Javascript library for web audio

    https://alemangui.github.io/pizzicato/
    A web audio Javascript library. Welcome to Pizzicato's demo site. Pizzicato aims to simplify the way you create and manipulate sounds via the Web Audio API. For documentation and more information take a look at the github repository. Get with bower.

Generating Morse Code with JavaScript - Eric Holk

    https://blog.theincredibleholk.org/blog/2014/06/23/generating-morse-code-with-javascript/
    The Web Audio APIs are a new way of generating audio and applying rich effects. The basic idea is to create a set of nodes and connect them together to form an audio processing network. Some of these nodes are audio sources, such as from a file you loaded off the web, while others are generated in place, like the OscillatorNode.

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