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Fundamentals of Audio and Video Programming for …

    https://www.amazon.com/Fundamentals-Audio-Programming-Developer-Reference/dp/073561945X
    Amazon.com: Fundamentals of Audio and Video Programming for Games (Pro-Developer): 0790145194503: Turcan, Peter, Wasson, Mike: Books

Fundamentals of Audio and Video Programming for …

    https://www.microsoftpressstore.com/store/fundamentals-of-audio-and-video-programming-for-games-9780735619456
    CD Features: Reusable C++ source code; Seven DirectSound samples, including High5, Cacophony, and Rumpus 3D SFX; Nine DirectShow samples, including TeeVee, Puzzle, AlphaBurst, and Pixellator; Tool to create 5.1 or 6.1 sounds from mono or stereo wave files; Catalog of copyright-free audio and video; Fully searchable eBook

Fundamentals of Audio Programming - Bjorn Roche

    http://stuff.bjornroche.com/fundamental-of-audio-programming-slides.pdf
    Fundamentals of Audio Programming Bjorn Roche XO Audio, LLC. Who Am I? Software Designer Consultant Sterling Sound Z-Systems ... “CD Quality” and most consumer music. 48,000 Hz: Video. Higher sample rates (up to 192,000 Hz) are available ... synchronize playback of video and other things to audio, otherwise drift is inevitable, although usually

| Fundamentals of Audio and Video Programming for Games ...

    https://flylib.com/books/en/3.375.1/
    Fundamentals of Audio and Video Programming for Games (Pro-Developer),2003, (isbn 073561945X, ean 073561945X), by Turcan P., Wasson M.

Video Textures | Fundamentals of Audio and Video ...

    https://flylib.com/books/en/3.375.1.70/1/
    Fundamentals of Audio and Video Programming for Games (Pro-Developer),2003, (isbn 073561945X, ean 073561945X), by Turcan P., Wasson M.

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