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Making a Basic FMOD Audio Engine in C++ | Chips and Bits

    https://codyclaborn.me/tutorials/making-a-basic-fmod-audio-engine-in-c/
    Audio Engine Header The last thing in the header is the definition of the audio engine. The engine class will do calls to the Implementationstruct to start, stop, and update FMOD. The engine will also handle basic things like loading, playing, stopping, and …

FMOD Core: The real-time adaptive audio engine

    https://www.fmod.com/core
    FMOD Core is suitable for projects that need a lightweight low-level audio engine or have special device requirements. FMOD Core functionality is exclusively available through the API. If you're a game developer, FMOD Studio is generally the recommended solution.

c++ - FMOD audio for my game engine - Stack Overflow

    https://stackoverflow.com/questions/48364312/fmod-audio-for-my-game-engine
    FMOD audio for my game engine. Bookmark this question. Show activity on this post. I'm working on a game engine in C++ and am using Visual Stdio 17 for the project. And for the Music and SFX, I want to use FMOD. I'm having trouble finding the correct tutorial to set it up though. I have installed the FMOD Studio API, but now need to know where ...

AudioMotors FMOD - Lesound

    https://lesound.io/product/audiomotors-fmod/
    AudioMotors FMOD is an adaptive granular synthesizer that allows creating vivid car engine sounds from a recording. Video unavailable This video is not available Watch on AudioMotors is a synthesizer dedicated to creating vehicle engine sounds.

Audio Occlusion with FMOD in UE4 – Alessandro Famà

    https://alessandrofama.com/tutorials/fmod/unreal-engine/audio-occlusion
    Audio Occlusion with FMOD in Unreal Engine 4 We can use the sound occlusion feature that was added to Unreal Engine 4.11 to automatically drive a Game Parameter of a FMOD Event. By automating the volume and the low pass filter frequency in the Game Parameter, it is possible to achieve a sound occlusion effect on that specific Event.

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