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alsa with libsdl - LinuxQuestions.org

    https://www.linuxquestions.org/questions/debian-26/alsa-with-libsdl-301058-print/
    export SDL_AUDIODRIVER=alsa export AUDIODEV=default #export SDL_PATH_DSP=/dev/dsp0 export SDL_DSP_NOSELECT=0

[SOLVED] XCOM: Enemy Unknown - Crackling audio - Arch Linux

    https://bbs.archlinux.org/viewtopic.php?id=183200
    "SDL_AUDIODRIVER=alsa" as a startvalue for the game in Steam removed the crackling completely. Where do you set this value? I tried to set it on xcom app launch option in Steam, tried to add it before the executable in the shortcut link and finally tried "export SDL_AUDIODRIVER=alsa" before lauching Steam.

SDL no sound: Failed to open audio: No available audio ...

    https://crunchbang.org/forums/viewtopic.php?id=32378
    export SDL_AUDIODRIVER=alsa. then launch your game. Last edited by Alad (2014-02-27 13:16:30) Round off #! Waldorf Part I/II Scripts | Run new applications | Thunar 1.6.3 | Default soundcard | Settings daemon On mixing sources :8. Offline #3 2014-02-27 14:23:41. ShiroAisu Member ...

Alsa Opensrc Org - Independent ALSA and linux audio ...

    https://alsa.opensrc.org/Mplayer_(Howto)
    The reason is that the current mplayer 1.0pre3 alsa9 doesn't handle ALSA devices properly by design according to a message on the mailinglist. To use SDL, set up the SDL audio handlers like this if you use the bash shell: export SDL_AUDIODRIVER=alsa export AUDIODEV=plug:dmix. Now use the mplayer SDL audio output: mplayer -ao sdl.

FS#9247 : SDL uses OSS not ALSA - Arch Linux

    https://bugs.archlinux.org/task/9247
    Well, I'm using fretsonfire, and unless I explicitly tell SDL to use alsa with export SDL_AUDIODRIVER=alsa it uses OSS, and I don't have alsa-oss installed. I know it does use OSS because the sound doesn't respect my alsa mixer settings (i.e. the sound is VERY LOUD).

Linux: Unable to init SDL mixer: ALSA: Couldn't ... - GOG.com

    https://www.gog.com/forum/thimbleweed_park/linux_unable_to_init_sdl_mixer_alsa_couldnt_open_audio_device_no_such_device
    export SDL_AUDIODRIVER=alsa Then set AUDIODEV to pulse: export AUDIODEV pulse Then sound works! (Unfortunately, I cannot make my own post as a solution.)

can't hear sound file - Animation and Rigging - Blender ...

    https://blenderartists.org/t/cant-hear-sound-file/411200
    In order to get the sound working, you must install libsdl1.2all, and you must run blender with the following command: export SDL_AUDIODRIVER=alsa && ./blender -g noaudio. So, you go to the directory where you extracted this build and instead of typing ./blender, you type the command shown above.

Still no sound with half life, counter strike ... - reddit

    https://www.reddit.com/r/linux_gaming/comments/17zvn9/still_no_sound_with_half_life_counter_strike/
    Before running steam (from the CMD) you need to set two varibles. $ export SDL_AUDIODRIVER=alsa. $ export AUDIODEV=hw:0,0. If it doesn't work look at parameters on steam and try until the microphone works and copy the …

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