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xcode - Playing sounds on IOS - Stack Overflow

    https://stackoverflow.com/questions/14303842/playing-sounds-on-ios
    Is the iPhone put into silent (vibrator) mode ? If my memory is correct, AVAudioPlayer won't play if it is in this mode. ... and then call playSound method to play sound for you. Hope this helps. Share. Follow answered Jan 13 '13 at 13:19. Reno ... swift xcode play sound files from player list. 5. iOS app only plays sounds through headphones. 850.

How To Play Audio With The iPhone SDK » The App Business Blog

    http://iphoneincubator.com/blog/tutorial/how-to-play-audio-with-the-iphone-sdk
    Command-click on the Resources folder in your Xcode project. Select Add > Existing Files; Navigate to the Sounds directory in the JigSaw project. Select one of the sound files. (They have the .caf filename extension.) Click Add. Check the “Copy items” checkbox. Click Add. Now we need some code to play the audio file. Add this at the top of your file:

iOS: Audio With Volume Control Using Xcode 7 and Swift 2 ...

    https://jefftilson.com/2015/09/30/ios-audio-with-volume-control-using-xcode-7-and-swift-2/
    Write Some Code To Play Audio. Open up ViewController.swift, and add a new import statement. We need to import the AVFoundation framework: import UIKit import AVFoundation. Then we’ll need to make a new class variable to contain our audio player. We’ll be making use of the AVAudioPlayer class to accomplish this. (Add this immediately under the …

Using Audio - Apple Developer

    https://developer.apple.com/library/archive/documentation/AudioVideo/Conceptual/MultimediaPG/UsingAudio/UsingAudio.html
    iOS offers a rich set of tools for working with sound in your application. These tools are arranged into frameworks according to the features they provide, as follows:. Use the Media Player framework to play songs, audio books, or audio podcasts from a user’s iPod library. For details, see Media Player Framework Reference, iPod Library Access Programming Guide, …

Audio - Apple Developer

    https://developer.apple.com/audio/
    Create dynamic audio experiences for music, games, and apps that incorporate 3D space, react to events, or vary in response to environmental cues. Documentation. PHASE; Designing Audio Experiences. Whether sound is a primary aspect of your app’s experience or an embellishment, learn how people expect sound to behave and meet those expectations.

Xcode: How to play multiple Sound files - YouTube

    https://www.youtube.com/watch?v=P3kjoT3NSM0
    how to play MULTIPLE sound files EASILY in an iphone app created in Xcode. Enjoy!CODE:NSString *path = [[NSBundle mainBundle] pathForResource:@"your sound n...

How To Play Sounds - AVAudioPlayer Tutorial (For 2019)

    https://codewithchris.com/avaudioplayer-tutorial/
    When you have a sound file, simply drag it into your Xcode project and it’ll add the file as a resource to your project. (Make sure to select [] Copy if needed) Importing the framework. In the class that you want to play a sound, you’re going to have to import the AVFoundation classes.

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