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How to: Configure iOS for audio and Bluetooth use (Vivox ...

    https://support.unity.com/hc/en-us/articles/4418213440916-How-to-Configure-iOS-for-audio-and-Bluetooth-use-Vivox-SDK-versions-previous-to-5-15-4-#:~:text=The%20following%20code%20is%20an%20example%20of%20setting,receiver%20%28ear%20speaker%29%20when%20headphones%20are%20not%20used.
    none

Apple Developer Documentation

    https://developer.apple.com/documentation/avfaudio/avaudiosession
    This class is a singleton object used to set the audio session’s category, mode, and other configurations. You can interact with the audio session throughout your app’s life cycle, but it’s often useful to perform this configuration at app launch, as shown in the following example.

AVAudioSession Class (AVFoundation) | Microsoft Docs

    https://docs.microsoft.com/en-us/dotnet/api/avfoundation.avaudiosession
    The AVAudioSession, like the AVCaptureSession and AVAssetExportSession is a coordinating object between some number of InputDataSources and OutputDataSources. You can register to a few notifications that are posted by the audio system, by using the convenience methods in AVAudioSession.Notifications.

AVAudioSession.RouteChangeNotification Property ...

    https://docs.microsoft.com/en-us/dotnet/api/avfoundation.avaudiosession.routechangenotification
    The following example shows how to use the strongly typed Notifications class, to take the guesswork out of the available properties in the notification: // // Lambda style // // listening notification = AVAudioSession.Notifications.ObserveRouteChange ((sender, args) => { /* Access strongly typed args */

Play A Sound Using AVAudioPlayer [Swift 5 Example]

    https://www.advancedswift.com/play-a-sound-in-swift/
    For the examples in this post the category AVSession.Category.playback will be used. Activate An AVAudioSession. After configuring an AVAudioSession, use the setActive(_:, options:) method on an AVAudioSession to attempt to activate the session. This method can fail, for example, if another app or the system has priority on the audio currently ...

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