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iphone - AVAudioPlayer -> not working - Stack Overflow

    https://stackoverflow.com/questions/5335431/avaudioplayer-not-working
    By calling the method many times you are allocating the instance of AVAudioPlayer newPlayer many times. This will certainly cause you problems because of the memory allocated. Just make sure you release the objects that you own once you are done using them. Show activity on this post.

AVAudioPlayer play not working aft… | Apple Developer …

    https://developer.apple.com/forums/thread/15514
    The same codes works fine on iOS 8. // Setup Audio Session AVAudioSession *audioSession = [ AVAudioSession sharedInstance]; [audioSession setCategory: AVAudioSessionCategoryPlayback withOptions: AVAudioSessionCategoryOptionMixWithOthers error:&error]; [audioSession setActive: YES withOptions: AVAudioSessionSetActiveOptionNotifyOthersOnDeactivation …

IOS error Object {code: …

    https://github.com/zmxv/react-native-sound/issues/64
    fileNameUrl = [NSURL URLWithString: fileName]; NSData* data = [NSData dataWithContentsOfURL:fileNameUrl] ; player = [[AVAudioPlayer alloc] initWithData:data error:&error]; it seems that AVAudioPlayer.initWithContentsOfURL could not load directly with filename , we have to first read it into memory then it's happy to load.

AVAudioPlayer Class (AVFoundation) | Microsoft Docs

    https://docs.microsoft.com/en-us/dotnet/api/avfoundation.avaudioplayer
    An instance of the AVFoundation.IAVAudioPlayerDelegate model class which acts as the class delegate. Description of the object, the Objective-C version of ToString. A value that increases while the AVAudioPlayer is playing or paused. Used for synchronizing multiple audio players.

avaudioplayer · GitHub Topics · GitHub

    https://github.com/topics/avaudioplayer
    akhilcb / ACBAVPlayerExtension. Star 52. Code Issues Pull requests. An extension on AVPlayer which converts it to have all useful features of AVAudioPlayer but with streaming support. Also added additional methods to support Audio visualization from AVPlayer streaming. swift ios extension objective-c audio-visualizer avfoundation audio-player ...

MemoryLeak problem in following case

    https://www.py4u.net/discuss/1616847
    The real problem with your code is that you only release the player if the user explicitly stops the audio. If the audio plays through to the end, you have a player instance with a retainCount of 1. Then if the user hits play again, you create a new player and assign it to the player variable, leaking the old one.

GitHub - Everyplay/everyplay-air-sdk: Everyplay AIR SDK

    https://github.com/Everyplay/everyplay-air-sdk
    Fixed a regression against AVAudioPlayer initWithData: support. Fixed a compatibility issue with InMobi SDK. Android v1.3.2 - Apr 16th 2015 (build 1320) Improved graphics support against Unity 5.x. Multiple stability fixes against ImgTec PowerVR GPU. Improve OpenGL ES1 support checking. Prefetching data could cause an exception, fixed

Objective-c/IOS: Reversing the bytes in NSMutabledata

    https://www.py4u.net/discuss/1363798
    Answer #1: DaveSmith122 is right. You cannot just reverse the byte data. I have achieved the same effect using CoreAudio and AudioUnits. Use ExtFileReader C API to read the file into lPCM buffers and then you can reverse the buffers as needed. The answers/resolutions are collected from stackoverflow, are licensed under cc by-sa 2.5 , cc by-sa 3 ...

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