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Apple Developer Documentation

    https://developer.apple.com/documentation/audiotoolbox/1438430-audiounitrender
    The audio unit that you are asking to render. ioActionFlags Flags to configure the rendering operation. inTimeStamp The audio time stamp for the render operation. Each time stamp must contain a valid sample time that is incremented monotonically from …

objective c - Error -50 from AudioUnitRender - Stack …

    https://stackoverflow.com/questions/10288541/error-50-from-audiounitrender
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The Audio Unit - Apple Developer

    https://developer.apple.com/library/archive/documentation/MusicAudio/Conceptual/AudioUnitProgrammingGuide/TheAudioUnit/TheAudioUnit.html
    The Audio Unit. When you develop an audio unit, you begin with the part that performs the audio work. This part exists within the MacOS folder inside the audio unit bundle as shown in Figure 1-2.You can optionally add a custom user interface, or view, as described in the next chapter, The Audio Unit View. In this chapter you learn about the architecture and …

Decibel metering from an iPhone audio unit - Politepix

    https://www.politepix.com/2010/06/18/decibel-metering-from-an-iphone-audio-unit/
    Hello visitor! If Core Audio and iOS development is your cup of tea, you might also want to check out OpenEars, Politepix’s shared source library for continuous speech recognition and text-to-speech for iPhone and iPad development.It even has an API for defining rules-based recognition grammars dynamically as of version 1.7 – pretty neat! On to decibel metering:

AVAudioEngineでエコキャン実装 (with ... - skyplace

    https://soranoba.net/programming/voice-porocessing-with-avaudioengine
    AVAudioEngineでエコキャン実装 (with ManualRendering) iOS13からAVAudioEngineでVoiceProcessingIOを用いたエコーキャンセルが setVoiceProcessingEnabled (_:) によって簡単にできるようになりました。. とはいえ、iOS13以前のバージョンでもエコーキャンセルをできるようにしたいので ...

Issue #65 - GitHub

    https://github.com/runner365/LiveVideoCoreSDK/issues/65
    录音播放文件MicSource.mm 录音回调函数中使用AudioUnitRender(...)传入的AudioBufferList应该malloc申请内存空间,然后再free().不然会造成不必要的bug!如下: static OSStatus handleInputBuffer(void *inRefCon, AudioUnitRenderActionFlags *ioActionFlags, const AudioTimeStamp *inTimeStamp, U...

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