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Apple Developer Documentation

    https://developer.apple.com/documentation/audiounit
    Overview. The Audio Unit framework provides interfaces for hosting either version 2 or version 3 audio units and implementing version 3 audio processing plug-ins known as Audio Unit extensions. Developers implementing version 3 audio units should subclass the AUAudioUnit class. Version 3 Audio Unit extensions can be used on iOS, tvOS, and macOS by host apps and …

Apple Developer Documentation

    https://developer.apple.com/documentation/avfaudio/avaudiounit/1386098-audiounit
    This property is a reference to the underlying audio unit. The AVAudioUnit exposes it here so that you can modify parameters, that you don’t see through AVAudioUnit subclasses, using the AudioUnit C API. For example, changing initialization state, stream formats, channel layouts, or connections to other audio units.

AudioUnit Namespace | Microsoft Docs

    https://docs.microsoft.com/en-us/dotnet/api/audiounit
    The AudioUnit namespace provides low-level audio access, allowing access to Audio Units and audio processing chains. In this article Classes Structs Interfaces Enums Delegates Classes Structs Interfaces Interfaces IAUAudio Unit Factory Interface that version 3 Audio Unit extensions must implement. Enums Delegates

ios4 - AudioUnit framework not found - Stack Overflow

    https://stackoverflow.com/questions/6464588/audiounit-framework-not-found
    This answer is useful. 3. This answer is not useful. Show activity on this post. Try adding CoreAudio.framework and AudioToolbox.framework to your list of Frameworks. And also remove AudioUnit.framework. Share. Follow this answer …

ios - ld: framework not found AudioUnit,ios9 - Stack …

    https://stackoverflow.com/questions/36099482/ld-framework-not-found-audiounit-ios9
    MobileVLCKit.framework; AudioUnit.framework; AVFoundation.framework; The XCode linker complains about a missing framework, that was included: ld: framework not found AudioUnit. clang: error: linker command failed with exit code 1 (use …

MacOSX-SDKs/AudioUnitProperties.h at master - GitHub

    https://github.com/phracker/MacOSX-SDKs/blob/master/MacOSX10.9.sdk/System/Library/Frameworks/AudioUnit.framework/Versions/A/Headers/AudioUnitProperties.h
    All property values are passed by reference. When a property's value type is listed below, that value type is always passed by reference. For example, CFStringRef is passed as &myCFString. Properties are described below using a general form: Scope: The audio unit scope that the property applies to. For example, Global, Input, Output, etc.

10年間の iOS 機能のまとめ with WWDC - Qiita

    https://qiita.com/midnightSuyama/items/535fbfa247439bda5092
    AudioUnit 複雑なオーディオ処理を提供。 参考文献 AudioUnit Framework Reference Audio Unit Programming Guide App Extension Programming Guide: Audio Unit WWDC 2010 Session 413 - Audio Development for iPhone OS, Part 2 WWDC 2011 Session 411 - Music in iOS and Lion WWDC 2015 Session 508 - Audio Unit Extensions CFNetwork 抽象化されたネットワーク処理を提供。 …

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