We have collected the most relevant information on Audiostreampacketdescription Startoffset. Open the URLs, which are collected below, and you will find all the info you are interested in.


AudioStreamPacketDescription.StartOffset Field ...

    https://docs.microsoft.com/en-us/dotnet/api/audiotoolbox.audiostreampacketdescription.startoffset
    The zero-based byte index from the beginning of the buffer to the beginning of the packet.

AudioStreamPacketDescription Struct (AudioToolbox ...

    https://docs.microsoft.com/en-us/dotnet/api/audiotoolbox.audiostreampacketdescription
    AudioStreamPacketDescription. Fields DataByteSize: The size of the packet, in bytes. StartOffset: The zero-based byte index from the beginning of the buffer to the beginning of the packet. VariableFramesInPacket: The number of frames in the packet, …

Apple Developer Documentation

    https://developer.apple.com/documentation/coreaudiotypes/audiostreampacketdescription
    struct AudioStreamPacketDescription. Overview. For data formats where the packet size is not constant, such as variable bit rate data and data where the channels have unequal sizes, this structure is used to supplement the information in the Audio Stream Basic Description structure.

AudioStreamPacketDescription.VariableFramesInPacket …

    https://docs.microsoft.com/en-us/dotnet/api/audiotoolbox.audiostreampacketdescription.variableframesinpacket
    The number of frames in the packet, or 0 if the packets are of a constant size.

AudioStreamBasicDescription Struct (AudioToolbox ...

    https://docs.microsoft.com/en-us/dotnet/api/audiotoolbox.audiostreambasicdescription
    This data structure is used to describe the contents of these audio packets and contains information like the sample rate used for the audio samples, the format of the individual audio packets, the number of channels in the packets and the bits per channel, and so on. This structure is filled in with the information when reading or decoding data.

AudioFile.ReadPacketData Method (AudioToolbox) | …

    https://docs.microsoft.com/en-us/dotnet/api/AudioToolbox.AudioFile.ReadPacketData
    public AudioToolbox.AudioStreamPacketDescription[] ReadPacketData (bool useCache, long inStartingPacket, ref int nPackets, IntPtr buffer, ref int count); member this.ReadPacketData : bool * int64 * * nativeint * -> AudioToolbox.AudioStreamPacketDescription[] Parameters

Apple Developer Documentation

    https://developer.apple.com/documentation/coreaudiotypes/audiostreambasicdescription
    In Core Audio, the following definitions apply: An audio stream is a continuous series of data that represents a sound, such as a song.. A channel is a discrete track of monophonic audio. A monophonic stream has one channel; a stereo stream has two channels. A sample is single numerical value for a single audio channel in an audio stream.. A frame is a collection of time …

OutputAudioQueue.EnqueueBuffer() sometimes causes …

    https://social.msdn.microsoft.com/Forums/en-US/a5360324-f91f-4635-9022-4d3b53ada7f3/outputaudioqueueenqueuebuffer-sometimes-causes-app-crash
    User210773 posted. The following code sometimes causes app crash: outputAudioQueue.EnqueueBuffer (intPtrBuffer, new AudioStreamPacketDescription [] { audioStreamPacketDescription}); Could anyone offer a tip on how to prevent this? It is in a try-catch block, but no exception is caught when it crashes an app.

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