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Unity - Scripting API: AudioSource.clip

    https://docs.unity3d.com/ScriptReference/AudioSource-clip.html
    The default AudioClip to play. AudioSource clip determines the audio clip that will be played next. Assigning clip with a new audio clip does not instantly change the clip that is being played. In the example below clip is assigned as the next AudioClip before it is played. using UnityEngine; using System.Collections;

Unity - Scripting API: AudioSource

    https://docs.unity3d.com/ScriptReference/AudioSource.html
    A representation of audio sources in 3D. An AudioSource is attached to a GameObject for playing back sounds in a 3D environment. In order to play 3D sounds you also need to have a AudioListener . The audio listener is normally attached to the camera you want to use. Whether sounds are played in 3D or 2D is determined by AudioImporter settings.

c# - How to play Unity AudioSource using updated …

    https://stackoverflow.com/questions/71021591/how-to-play-unity-audiosource-using-updated-audioclip-during-runtime
    How to play Unity AudioSource using updated AudioClip during runtime? Ask Question Asked today. Active today. Viewed 7 times 0 I have the audio source object and it's source code component. I have a function that is always executed when I receive new samples data (length of 1024) from my internal program. ...

Set or load the Audioclip of an audiosource ... - Unity Forum

    https://forum.unity.com/threads/set-or-load-the-audioclip-of-an-audiosource-from-a-folder-c.528360/
    Unity ID. A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community. ... I'm a beginner with c#. I want to change the audioclip of an audiosource with a simple click on a button. The text component of the button contains the name of the clip. Here's what I tried :

Unity - Scripting API: AudioSource.PlayOneShot

    https://docs.unity3d.com/ScriptReference/AudioSource.PlayOneShot.html
    Plays an AudioClip, and scales the AudioSource volume by volumeScale. AudioSource.PlayOneShot does not cancel clips that are already being played by AudioSource.PlayOneShot and AudioSource.Play. For more information on how this method differs from AudioSource.Play, see AudioSource.

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