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How to multiple play() in audioPlayerDidFinishPlaying method

    https://stackoverflow.com/questions/42271453/how-to-multiple-play-in-audioplayerdidfinishplaying-method#:~:text=You%20are%20playing%20all%20at%20the%20same%20time%2C,delegate%20call%20audioPlayerDidFinishPlaying%3Asuccessfully%3A%20you%20play%20the%20next%20one.
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How to multiple play() in audioPlayerDidFinishPlaying …

    https://stackoverflow.com/questions/42271453/how-to-multiple-play-in-audioplayerdidfinishplaying-method
    When I press "yourButton" or "yourButton2" or "yourButton3" each plays an audio file and while the audio is playing the UIButton is set selected. I would like …

ios - How to use audioPlayerDidFinishPlaying multiple ...

    https://stackoverflow.com/questions/42185549/how-to-use-audioplayerdidfinishplaying-multiple-times
    Since you have two players with one class as the delegate you will need to identify which player has finished and change the correct button. func audioPlayerDidFinishPlaying(_ player: AVAudioPlayer, successfully flag: Bool) { if (player === player1) { yourButton.isSelected = false } else if (player === player2) { yourButton2.isSelected = false } }

Apple Developer Documentation

    https://developer.apple.com/documentation/avfaudio/avaudioplayer
    Play multiple sounds simultaneously by synchronizing the playback of multiple players. For more information about preparing your app to play audio, see Configuring the Audio Playback of iOS and tvOS Apps. Important. For more advanced playback capabilities, like playing streaming or positional audio, use AVAudio Engine instead.

Tic-Tac-Toe - Play retro Tic-Tac-Toe online for free

    https://playtictactoe.org/
    Play the classic Tic-Tac-Toe game (also called Noughts and Crosses) for free online with one or two players. Neave Interactive. Tic-Tac-Toe. Play a retro version of tic-tac-toe (noughts and crosses, tres en raya) against the computer or with two players. Player Player 1 0. Tie 0.

iOS Programming: Record and Play Audio using …

    https://www.appcoda.com/ios-avfoundation-framework-tutorial/
    Normally, there are a few things to configure an audio player: Initialize the audio play and Assign a sound file to it. In the case, it’s the audio file of the recording (i.e. recorder.url). Designate an audio player delegate object, which handles interruptions as well as the playback-completed event. Call play: method to play the sound file.

Pistons could see multiple players returning from COVID ...

    https://www.detroitnews.com/story/sports/nba/pistons/2021/12/31/pistons-could-see-multiple-players-returning-covid-shutdowns/9065367002/
    Pistons could see multiple players returning from COVID shutdowns. Detroit — The Pistons’ bout with COVID protocols could be getting some relief. After 10 days of dealing with multiple players ...

Playing Audio on iOS 10 using AVAudioPlayer

    https://www.techotopia.com/index.php/Playing_Audio_on_iOS_8_using_AVAudioPlayer
    The application user interface is going to comprise two buttons labeled “Play” and “Stop” and a slider to allow the volume of playback to be adjusted. Select the Main.storyboard file, display the Object Library (View -> Utilities -> Show Object Library), drag and drop components from the Library onto the View window and modify properties so that the interface appears as …

Build an MP3 Player With AV Foundation - …

    https://code.tutsplus.com/tutorials/build-an-mp3-player-with-av-foundation--cms-24482
    Step 13: audioPlayerDidFinishPlaying(_:successfully:) The audioPlayerDidFinishPlaying(_:successfully:) method is a method of the AVAudioPlayerDelegate protocol. This method takes as parameters the AVAudioPlayer instance and a boolean. The boolean is set to true if the audio player has finished playing the current song.

Play Audio and Video Using AVFoundation Framework in Swift

    http://www.theappguruz.com/blog/play-audio-and-video-using-avfoundation-framework-in-swift
    Create object of AVAudioPlayer and assign it to audioPlayer. If audioPlayer is prepared to play, then it will play audio using audioPlayer!.play () method. Step 4 Play audio continuously. In our application, we often need to play sound in loop (continuous playing) and …

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