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Pricing - Audiokinetic Wwise

    https://www.audiokinetic.com/pricing/
    The Wwise Project License is tied to a specific project (Licensee Title), so it cannot be used to create new titles. Doing so breaches the terms of the Audiokinetic Master License Agreement, or the Audiokinetic License Agreement, and the EULA. If you require an Evaluation License for a new project, please register your project here.

Wwise for Games | Audiokinetic

    https://www.audiokinetic.com/en/pricing/for-games/
    Wwise for Games The following price chart is for games projects only. Audiokinetic offers a variety of licensing options for Wwise and for our Plug-In products. These options are designed to suit any budget. All licensing is provided on a per title basis. Please click on the section titles below for more details.

Courses - Audiokinetic Wwise

    https://www.audiokinetic.com/courses/wwise101/
    Wwise 2021.1. Our 7 lessons cover all you need to get your Wwise-101 certification. We're also providing you with 7 quizzes to test your knowledge prior to taking the exam. Although these quizzes are optional, we highly recommend that you complete them so that you are well prepared.

Wwise Certifications - Audiokinetic Wwise

    https://www.audiokinetic.com/learn/certifications/
    The Wwise-201 Certification covers all the essentials you need to learn about Wwise for interactive music. We recommend that you take the Wwise-101 Certification prior to taking the Wwise-201 Certification. The Wwise certification program was developed in collaboration with CRAS, the Conservatory of Recording Arts and Sciences. .

Wwise Resources | Audiokinetic

    https://www.audiokinetic.com/education/wwise-resources/
    Audiokinetic Blog. Join a community of more than 40,000 audio professionals who receive weekly inspirational blogs. The Audiokinetic blog features blogs from our Audiokinetic team as well as our interactive audio community. Wwise users share their projects, news, technical tips and tools, and creative ideas via blogs that cover everything from ...

Audiokinetic Blog

    https://blog.audiokinetic.com/improving-the-wwise-unreal-integration/
    Guillaume Renaud Customer Support Lead Audiokinetic. Guillaume has been part of the customer support team at Audiokinetic since early 2014. He is well versed in Wwise and loves to share this knowledge with the community, convinced that technology can only reach its potential when it is understood by its user.

Ambassador Program - Audiokinetic Wwise

    http://info.audiokinetic.com/ambassador-program
    Audiokinetic is pleased to offer select content providers the opportunity to offer their clients a full turn-key service as Wwise Ambassadors. Wwise Ambassadors are appointed by Audiokinetic and authorized to re-sell Wwise licenses to third party developers.

Audiokinetic Blog

    https://blog.audiokinetic.com/zh/wwwoe-2020/
    Audiokinetic. Audiokinetic sets new standards in audio production for interactive media and games. The company’s middleware solutions, including the award-winning Wwise® and SoundSeed®, empower sound designers and audio programmers with a cost effective, comprehensive authoring tool and audio engine for creating innovative interactive experiences.

Audiokinetic Blog

    https://blog.audiokinetic.com/using-templates-in-wwise/
    Once your folders are laid out in a similar manner to your Wwise hierarchy, open the Audio File Importer in Wwise and click the “Add Folders” button. Navigate to the top-level folder of your new structure, in my case “obj_sheet_metal_impact,” and click “Select Folder.”. This will open that folder in the Audio File Importer.

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