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audio - XNA 4.0 cannot create an AudioEngine - Stack …

    https://stackoverflow.com/questions/10307898/xna-4-0-cannot-create-an-audioengine
    XNA 4.0 cannot create an AudioEngine. Ask Question Asked 9 years, 9 months ago. Active 6 years, 9 months ago. Viewed 2k times 0 This question is a derivative of this one: Creating XNA AudioEngine on windows game project. I am working from the same book, and have the same problem as the original question. ...

xna 4.0 - Creating XNA AudioEngine on windows game …

    https://stackoverflow.com/questions/8389044/creating-xna-audioengine-on-windows-game-project
    I'm reading this book "Learning XNA 4.0", and in chapter 6 it teaches how to play sounds using XACT Audio files. It asks me to create an AudioEngine object, but I can't find that class.AudioEngine. I have the right using statement (Microsoft.Xna.Framework.Audio) and the right reference (microsoft.xna.framework.dll).

import - XNA 4.0 Refresh AudioEngine, WaveBank and Others ...

    https://gamedev.stackexchange.com/questions/44771/xna-4-0-refresh-audioengine-wavebank-and-others-not-found
    XNA 4.0 Refresh AudioEngine, WaveBank and Others Not Found. Ask Question Asked 9 years, 2 months ago. Active 9 years, 2 months ago. Viewed 466 times 1 \$\begingroup\$ I'm going through the Learning XNA 4.0 book, and unfortunately I installed XNA 4.0 refresh. All the code up until now has worked, with the exception of me needing to remove the ...

Visual C# 2010 with XNA 4.0 Refresh cant find …

    https://social.msdn.microsoft.com/Forums/en-US/26fe6b76-c336-4630-9f81-9cfefd7054fc/visual-c-2010-with-xna-40-refresh-cant-find-audioengine-class
    At the moment I am studying programming video games with XNA 4.0 on the book with the title "Learning XNA 4.0". The first problem that I encountered, and I can not solve it: development studio can not find the class AudioEngine, and the class WaveBank and others, when declaring objects in a ... · I found a solution: Add Reference Microsoft.Xna ...

Download Microsoft XNA Framework Redistributable 4.0 …

    https://www.microsoft.com/en-us/download/details.aspx?id=20914
    The XNA Framework Redistributable provides the necessary runtime components to execute a game on Windows that was developed using Microsoft XNA Game Studio 4.0. This release contains improved functionality as well as new features. Installation of this runtime is unnecessary on systems with Microsoft XNA Game Studio 4.0 already installed.

Creating a Basic Synth in XNA 4.0 - Part II

    https://www.david-gouveia.com/creating-a-basic-synth-in-xna-part-ii
    The problem is that XNA’s audio engine does not work with floating-samples directly. Instead, it works with a fixed bit depth of 16 bits/sample (signed). So basically, you’ll need to convert each of your floating-point samples (in the -1.0 to 1.0 range) to a short (signed 16-bit integer) sample (in the short.MinValue to short.MaxValue ...

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