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The Audio Unit - Apple Developer

    https://developer.apple.com/library/archive/documentation/MusicAudio/Conceptual/AudioUnitProgrammingGuide/TheAudioUnit/TheAudioUnit.html
    The Audio Unit. When you develop an audio unit, you begin with the part that performs the audio work. This part exists within the MacOS folder inside the audio unit bundle as shown in Figure 1-2.You can optionally add a custom user interface, or view, as described in the next chapter, The Audio Unit View. In this chapter you learn about the architecture and …

App Extension Programming Guide: Audio Unit

    https://developer.apple.com/library/archive/documentation/General/Conceptual/ExtensibilityPG/AudioUnit.html
    The Xcode Audio Unit app extension template includes default source files for an AUAudioUnit subclass for the audio unit itself, an Info.plist file, an AUViewController subclass, and a MainInterface.storyboard file. Listing 6-1 shows the Info.plist keys and values for an iOS Audio Unit app extension for the Effect variant.

GitHub - andrewcb/AudioUnitInstrumentHost: Example …

    https://github.com/andrewcb/AudioUnitInstrumentHost
    (These also appear in Apple's AudioUnitV3Example code example.) As such, the default hosting code used is the V2 code, which has been wrapped lightly in Swift. To change to the v3 API, change the line in AudioService which reads var host: InstrumentHost = AUv2InstrumentHost () Authors Andrew Bulhak - initial development - GitHub / Technical blog

GitHub - boourns/Spectrum: AudioUnit ports of popular …

    https://github.com/boourns/spectrum
    Exploring the code. Each AudioUnit is broken down into the following components. You can find the code under the Instrument subdirectory. Audio Units with both an Effect and an Instrument version have a Shared folder holding the shared code. For example, here is the code for the Spectrum instrument. AudioUnit.mm / AudioUnit.h (Objective-C)

Audio Unit Plug-ins. Legitimate Un-signed Code Execution ...

    https://posts.specterops.io/audio-unit-plug-ins-896d3434a882
    To create an Audio Component, you’ll need to open Xcode. At the splash menu, select Create a New Xcode Project. Once you arrive at the template selection menu, under the Framework & Library section, choose the bundle option, and then click next.

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