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Streaming Audio in Linux | Linux Journal

    https://www.linuxjournal.com/article/2189
    Streaming Audio and Interactive Applications If you are planning to create applications that require real-time interaction (for example, a game engine) and have to continuously stream an audio sequence, there are some important measures to take to ensure that the audio buffer is neither overflowed nor underflowed.

5 Streaming Audio Players for Linux - Linux.com

    https://www.linux.com/topic/desktop/5-streaming-audio-players-linux/
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Quality audio on Linux - AudioPhile Linux

    http://www.ap-linux.com/
    Real Time Kernel Audiophile Linux is based on custom Real Time Kernel. Audio processing is the first priority of this specially crafted Linux distribution. Only the digital music playback is considered and preferred as the main process. Interested enough? Click on learn more. Learn More Bit Perfect Audio

linux - Using Haskell for real-time audio streaming ...

    https://stackoverflow.com/questions/49468311/using-haskell-for-real-time-audio-streaming
    Using Bash on Linux, it's easy[2] to pipe data into a commandthat streams audio through your speakers. In Haskell, I imagine something along these lines: x <- realtimeAudioSink createVoices x [VoiceName "sinewave",VoiceName "drums"] play x (VoiceName "sinewave") $ sinewave (Hz 440) play x (VoiceName "sinewave") $ sinewave (Hz 220)

Real-time Audio on Embedded Linux

    https://elinux.org/images/8/82/Elc2011_lorriaux.pdf
    System for handling real-time, low latency audio (and MIDI) Cross-platform: GNU/Linux, Solaris, FreeBSD, OS X and Windows Server/client model Connectivity: Different applications can access an audio device Audio applications can share data between each other Support for distributing audio processing across a network, both

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