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Layers Audio - A node-based visual ... - forum.unity.com

    https://forum.unity.com/threads/layers-audio-a-node-based-visual-editor-for-dynamic-audio-systems-50-off-until-october-1st.1117390/#:~:text=Layers%20is%20a%20brand%20new%20way%20to%20make,tool%20for%20building%20best-in-class%20adaptive%20audio%20in%20Unity.
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Audio Layers - Unity Forum

    https://forum.unity.com/threads/audio-layers.18720/
    An audio layer is a simple identifier per AudioSource, that tags the audio as part of a certain group (e.g. "Music" or "Sound Effect"), similar to the layer and tag system for GameObjects. Combined with a few static functions that allow you to set the master volume of each layer, this would be a simple way to provide the functionality to the Unity user.

(Unity) HowTo : Advanced Audio Layering in Unity - UArts ...

    https://uarts.help/2020/11/01/howto_advanced_audio.html
    (Unity) HowTo : Advanced Audio Layering in Unity Audio “horizontal layering” is a technique wherein we cut a piece of music into several layers… The topmost melody (piano) The background bass (guitar) The Rhythm (drums) etc; Then fade these layers in, or take them out, in response to circumtances of the game.

Layers Adaptive Audio System | Audio | Unity Asset Store

    https://assetstore.unity.com/packages/tools/audio/layers-adaptive-audio-system-196745
    Get the Layers Adaptive Audio System package from ABXY Games and speed up your game development process. Find this & other Audio options on the Unity Asset Store.

How to play audio in Unity (with examples) - Game Dev …

    https://gamedevbeginner.com/how-to-play-audio-in-unity-with-examples/
    There are several different methods for playing audio in Unity, including: audioSource.Play to start a single clip from a script. audioSource.PlayOneShot to play overlapping, repeating and non-looping sounds. AudioSource.PlayClipAtPoint to play a clip at a 3D position, without an Audio Source.

Layers Audio - A node-based visual ... - forum.unity.com

    https://forum.unity.com/threads/layers-audio-a-node-based-visual-editor-for-dynamic-audio-systems-50-off-until-october-1st.1117390/
    Layers is a brand new way to make adaptive game audio. With Layers, you can quickly and easily build dynamic music systems and procedural sound effects using a simple, visual, node-based editor. Layers is the perfect tool for building best-in-class adaptive audio in Unity. Layers is inspired by industry standard graph-based visual solutions for building …

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